Xaeros Minimap's in-world waypoints get rendered at 20fps and are very laggy
HRudyPlayZ opened this issue ยท 2 comments
Your GTNH Discord Username
hrudyplayz
Mod Version
1.0.0-alpha28
Java Version
Java 8
Graphics Card Vendor
NVidia
Bug Report
As you may know, Xaeros's Minimap is a minimap mod that can add waypoints in-game.
The issue is that the hotbar optimisations seem to also apply to Xaero's waypoints, as they're probably getting rendered as a HUD overlay too. Making the waypoints very laggy and display at 20fps.
It could probably be fixed by making that mixin ignore Xaero's classes.
Mod List or GTNH Pack Version
- Angelica 1.0.0-alpha28
- GTNH Lib 0.2.9
- UniMixins 0.1.16
- Xaeros Minimap 21.10.31
Final Checklist
- I have searched the issues and haven't found a similar issue.
- I have read the known incompatibilities and this is not related to one of those.
- I am running an officially released version. (Or, if I've compiled it myself I plan to fix the issue)
- This issue is not related to a feature that is disabed by default - Shaders, MCPF, etc. [They'll be enabled when they're ready for testing]
Sounds like a duplicate of #223