AE2/Multipart issue on Gateworld
ah-OOG-ah opened this issue ยท 1 comments
Your GTNH Discord Username
aptugongermatherinn
Mod Version
1.0.0-alpha34
Java Version
Java 21
Graphics Card Vendor
Intel iGPU
Bug Report
fml-client-latest.log
crash-2024-03-09_20.39.18-server.txt
Yep, this crashes on the server thread somehow. I'd test it on a proper client/server setup, but my current setup can't run Gateworld.
Mod List or GTNH Pack Version
Latest nightly as of about 8:30 03/09/2024
Final Checklist
- I have searched the issues and haven't found a similar issue.
- I have read the known incompatibilities and this is not related to one of those.
- I am running an officially released version. (Or, if I've compiled it myself I plan to fix the issue)
- This issue is not related to a feature that is disabed by default - Shaders, MCPF, etc. [They'll be enabled when they're ready for testing]