angelica render block fluid buffer
AdminXiaoMai opened this issue ยท 6 comments
Your GTNH Discord Username
Admin_XiaoMai
Your Pack Version
nightly-374
Your Server
private server
Java Version
Java 19
Type of Server
Vanilla Forge
Your Actions
watch block
Crash Report
https://paste.ubuntu.com/p/kHFc7NcDS2/
Final Checklist
- I have searched this issue tracker and there is nothing similar already. Posting on a closed issue saying the crash still exists will prompt us to investigate and reopen it once we confirm your report.
- I can reproduce this crash consistently by following the exact steps I described above.
- I have asked other people and they confirm they also crash by following the exact steps I described above.
@mitchej123
full log
https://paste.ubuntu.com/p/gDh6X8M6S7/
crash log
https://paste.ubuntu.com/p/SZ464sHxT4/
1.mp4
FATAL ERROR in native method: Thread[#206,Chunk Render Task Executor #0,3,main]: No context is current or a function that is not available in the current context was called. The JVM will abort execution.
at org.lwjgl.opengl.GL11C.glEnable(Native Method)
at org.lwjgl.opengl.GL11.glEnable(GL11.java:724)
at org.lwjglx.opengl.GL11.glEnable(GL11.java:809)
at com.gtnewhorizons.angelica.glsm.states.BooleanState.setEnabled(BooleanState.java:28)
at com.gtnewhorizons.angelica.glsm.states.BooleanState.enable(BooleanState.java:21)
at com.gtnewhorizons.angelica.glsm.GLStateManager.enableBlend(GLStateManager.java:411)
at com.glodblock.github.client.render.RenderBlockFluidBuffer.renderFluid(RenderBlockFluidBuffer.java:41)
at com.glodblock.github.client.render.RenderBlockFluidBuffer.renderInWorld(RenderBlockFluidBuffer.java:30)
at com.glodblock.github.client.render.RenderBlockFluidBuffer.renderInWorld(RenderBlockFluidBuffer.java:19)
@AdminXiaoMai Have you added any mods not included with NH by default? If so which.
It looks like a mixin application problem, something else is asm/mixin RenderGlobal; you'll need to post the full log.
@AdminXiaoMai Have you added any mods not included with NH by default? If so which.
It looks like a mixin application problem, something else is asm/mixin RenderGlobal; you'll need to post the full log.
@mitchej123 There are no additional mods, and the trigger for this bug is to look at an AE2FC-enabled ME fluid buffer,which delays rendering fluids.For example, an ME fluid buffer for helium plasma
Do these mods come with GTNH now?
UC fw{c83bad6-master+c83bad64ae-dirty} [Fullscreen Windowed] ([11]FullscreenWindowed-1.7.10-gtnh-1.3.1b-java17-20.jar)
UC bakadanmaku{2.0.0} [Baka Danmaku] ([1]bakadanmaku-1.7.10-2.0.0.jar)
UC servertabinfo{Final-b3} [Server Tab Info] ([2]ServerTabInfo-1.7.10-Final-b3.jar)
UE falsepatternlib{1.0.0} [FalsePatternLib] ([3]falsepatternlib-mc1.7.10-1.0.0.jar)
UC nechar{1.5.1} [Not Enough Characters] ([6]NotEnoughCharacters-1.7.10-1.5.1.jar)
UE laggoggles{4.15.0} [LagGoggles] ([7]laggoggles-mc1.7.10-4.15.0.jar)