[Vanilla Bug Fix Request] Dark shadow behind grass under high angle
TimeConqueror opened this issue ยท 1 comments
Your GTNH Discord Username
timeconqueror
Mod Version
Commit 996b3df
Java Version
Java 17
Graphics Card Vendor
NVidia
Bug Report
There's a bug in vanilla minecraft, which makes grass, if it's viewed from high angle to have too dark shadow behind. The same is with Angelica.
Optifine somehow fixes it with its default options:
Seems like the issue is MipMapping, since it happens on distance.
I would be glad if someone can fix this issue, since it makes impossible to use GTNH without Optifine :c
Map with angle to check with: New World.zip
Mod List or GTNH Pack Version
Final Checklist
- I have searched the issues and haven't found a similar issue.
- I have read the known incompatibilities and this is not related to one of those.
- I am running an officially released version. (Or, if I've compiled it myself I plan to fix the issue)
- This issue is not related to a feature that is disabed by default - Shaders, MCPF, etc. [They'll be enabled when they're ready for testing]
This can probably be fixed by backporting Iris/Sodium's enhanced mipmapping algorithm, which I believe was designed to fix precisely such issues.