SpeedupAnimations breaks animated overlay textures in some cases
Evan555alpha opened this issue ยท 0 comments
Your GTNH Discord Username
evan555alpha
Mod Version
1.0.0-alpha35
Java Version
Java 21
Graphics Card Vendor
NVidia
Bug Report
With SpeedupAnimations set to true in the mod config, some animated overlay textures from Gregtech (machine faces, item overlay textures) will either only animate if the player's crosshair is over the machine, and the machine is within reach distance, or in the case of some item overlay textures, not animate at all.
I am not sure if it is all items whose overlay textures break, or only some, but the issue is most noticeable when using the UU-Tex resource pack, as it adds animated overlay textures to the Flawless and Exquisite gem variants.
This issue also affects cosmic neutronium's special rendering.
Attached is a video showcasing the machine overlay issue:
animated texture bug.webm
Setting the config option to false (and restarting the client to make sure) stops the issue.
Mod List or GTNH Pack Version
GTNH 2.5.1 with updated Angelica dependencies +
ServerUtilities 2.0.14
BetterFoliage 2.0.17
SkinPort v10d
Crafting Tweaks1.0.88
WorldEdit GTNH 0.0.5
Sprinkles_for_vanilla 1.6.0
Final Checklist
- I have searched the issues and haven't found a similar issue.
- I have read the known incompatibilities and this is not related to one of those.
- I am running an officially released version. (Or, if I've compiled it myself I plan to fix the issue)
- This issue is not related to a feature that is disabed by default - Shaders, MCPF, etc. [They'll be enabled when they're ready for testing]