GTNH: Holo Glasses jitter
AmateriaLinkingBook opened this issue ยท 13 comments
Your GTNH Discord Username
amaterialinkingbook
Mod Version
angelica-1.0.0-alpha35 (GTNH 2.6.0-beta-2)
Java Version
Java 17
Graphics Card Vendor
NVidia
Bug Report
See this video:
2024-04-06.00-27-34.webm
Visible jittering of the Holo-HUD which previously (GTNH 2.5) was not there. Happens on all inventories in my base.
Gets fixed when setting config/angelica-modules.cfg --> enableHudCaching=false (enabled by default)
Maybe this was an oversight?
Mod List or GTNH Pack Version
GTNH 2.6.0-beta-2
(Windows, Java 17.0.8.101 by Eclipse Adoptium, standard java args from DreamMasters announcement link of this beta)
Final Checklist
- I have searched the issues and haven't found a similar issue.
- I have read the known incompatibilities and this is not related to one of those.
- I am running an officially released version. (Or, if I've compiled it myself I plan to fix the issue)
- This issue is not related to a feature that is disabed by default - Shaders, MCPF, etc. [They'll be enabled when they're ready for testing]
well I have no idea how this is implemented but if this goes on a sort of HUD-fast-render-whitelist I think it is good to mention.
Xaero's should now be fixed when #418 is merged.
Looking at holoinventory now
Hi, the jittering still occurs for me on alpha39 (and no other changed mods from the latest GTNH beta), regardless of the HUD caching setting.
Java 21.0.3 / GPU: AMD Radeon RX 5700
Ah never mind, it fixed itself after a while - presumably a shader caching issue or something.
You both need to also update HoloInventory https://github.com/GTNewHorizons/HoloInventory/releases/tag/2.4.4-GTNH
tested with 2.4.4 hologlass, issue still exists. along with this one, i think this is related cuz both lag occur with newer angelica version with newer modpack version( i'm using 2.6.0-beta3 with some mods updated to latest)
Oh, I don't mean any minecraft shaders (I'm not using any, to be clear) -- anyway I think I was mistaken above and the problem still occurs, but only when I'm moving, it's smooth when standing still.
I also still have this Problem in beta 3 where it would be fixed if standing still but just moving the camera, yet still jitter when moving the player.
You both need to also update HoloInventory
https://github.com/GTNewHorizons/HoloInventory/releases/tag/2.4.4-GTNH
I can't replicate it
a.mp4
herez my situation. and my client modlist and server modlist
dunno if it helps, issue exist for me though, im at 2.6.0-beta3 for sure