angelica rendering method has block face leaking problem, also brings far lands back
Wacchi-Lorie opened this issue · 0 comments
Your GTNH Discord Username
wacchi_lorie
Your Pack Version
2.6.0-beta3
Your Server
private server
Java Version
Java 21
Type of Server
Vanilla Forge
Your Expectation
fix block face rendering accuracy if able to
The Reality
first, i notice some block faces are not prefectly aligned. for example, futura block and lsc blocks:
theres no AA now, so i noticed those 'white pixels'(they r only single pixels, really hard to notice)
this would be enlarged by shaders, which is enabled in earlier versions, and causing leaking light
then i went to 29999999,29999999 and 0,29999999:
angelica is causing this, without it would just be fine as normal
p.s. normal 1.7.10 with optifine or not dont have this kind of problem:
Your Proposal
itz not very noticable without shaders. but it would be a disaster if shader is enabled in future. however i cant find out a solution to this complicated and basic logic structure issue, its up to devs of angelica, he definitely knows this’s gonna happen
Final Checklist
- I have searched this issue tracker and there is nothing similar already. Posting on a closed issue saying the bug still exists will prompt us to investigate and reopen it once we confirm your report.
- I can reproduce this problem consistently by follow the exact steps I described above, or this does not need reproducing, e.g. recipe loophole.
- I have asked other people and they confirm they also have this problem by follow the exact steps I described above, or this does not need reproducing, e.g. recipe loophole.