[HBM's Nuclear Tech Mod]Transparency issue, likely GL Blend State leak
70000hp opened this issue ยท 1 comments
Your GTNH Discord Username
70000hp
Mod Version
1.0.0-alpha35
Java Version
Java 8
Graphics Card Vendor
NVidia
Bug Report
https://cdn.discordapp.com/attachments/603348502637969419/1223321595637141535/image.png?ex=662be304&is=66196e04&hm=90aa1c994bd9019b2014bef2b231f5149268526f510d276db0516cc98dab06cb&
Issue happens on TESR models with multiple parts when utilizing NTM's display list implementation
Upon disabling display lists, no issue occurs with the model
From what I could tell, it is seemingly a blend state leak
I have also two API trace files with the issue, one with, and one without the issue happening
with_error.zip
without_error.zip
Mod List or GTNH Pack Version
angelica-1.0.0-alpha35
+unimixins-all-1.7.10-0.1.17
gtnhlib-0.2.10
HBM-NTM-.1.0.27_X4921
Final Checklist
- I have searched the issues and haven't found a similar issue.
- I have read the known incompatibilities and this is not related to one of those.
- I am running an officially released version. (Or, if I've compiled it myself I plan to fix the issue)
- This issue is not related to a feature that is disabed by default - Shaders, MCPF, etc. [They'll be enabled when they're ready for testing]
This has been resolved within HBM's Nuclear Tech Mod with this PR:
HbmMods/Hbm-s-Nuclear-Tech-GIT#1445