Stripey rendering artifacts on large bodies of ice or water viewed from far away
Majora320 opened this issue ยท 2 comments
Your GTNH Discord Username
majora320
Mod Version
1.0.0-alpha36a
Java Version
Java 17
Graphics Card Vendor
AMD/ATI
Bug Report
When viewing deep bodies of ice or water (the issue doesn't occur with shallow water) from far away/high up, rendering artifacts will appear in characteristic stripes. Here is an example on a large ice field:
I also came across a similar issue in which grass would appear discolored in HBM: NTM's crater biome in similar striped patterns, but I'm not sure if it was related or not - if it's still present after this is fixed I'll submit another ticket.
Mod List or GTNH Pack Version
GTNH 2.6.0-beta3
Final Checklist
- I have searched the issues and haven't found a similar issue.
- I have read the known incompatibilities and this is not related to one of those.
- I am running an officially released version. (Or, if I've compiled it myself I plan to fix the issue)
- This issue is not related to a feature that is disabed by default - Shaders, MCPF, etc. [They'll be enabled when they're ready for testing]
Yes, and disabling translucency sorting does appear to fix it - though that causes some other rendering issues with bits of underwater oil columns being rendered on top of the water.