Multiblocks texture blinking
SKProCH opened this issue · 6 comments
Your GTNH Discord Username
skproch
Mod Version
angelica-1.0.0-alpha38
Java Version
Java 21
Graphics Card Vendor
NVidia
Bug Report
Sometimes some multiblock structure blocks recolors to wrong texture, e.g. this distillery:
Animation.mp4
Currently noticed it on the distillation tower and algae pond. Perhaps this is reflected in other multiblocks too, but I didn’t notice yet.
Bug reproduceable among client restarts.
Mod List or GTNH Pack Version
GTNH 2.6.0-beta3
Final Checklist
- I have searched the issues and haven't found a similar issue.
- I have read the known incompatibilities and this is not related to one of those.
- I am running an officially released version. (Or, if I've compiled it myself I plan to fix the issue)
- This issue is not related to a feature that is disabed by default - Shaders, MCPF, etc. [They'll be enabled when they're ready for testing]
Seems like this is related to Clean Stainless Steel Machine Casing
(and probably Advanced Iridium Plated Machine Casing as @BobGoldham mentioned), since it happens on different multis, e.g. neutron activator also has this issue for Clean Stainless Steel Machine Casing.
Also happens on [Basic] Photolithographic Framework Casing
P.S. Still reproduceable in beta1
Huh, that's the same that I've seen on AE2 skystone in meteors before... Kind of flickery between states...