
TF Maze map inside container breaks holo glasses rendering
SKProCH opened this issue ยท 3 comments
Your GTNH Discord Username
skproch
Mod Version
angelica-1.0.0-alpha50
Java Version
Java 21
Graphics Card Vendor
NVidia
Bug Report
When container (e.g. chest) contains an twilight forest maze map it break rendering when wearing holo glasses:
Animation.mp4
Mod List or GTNH Pack Version
GTNH 2.6.0
Final Checklist
- I have searched the issues and haven't found a similar issue.
- I have read the known incompatibilities and this is not related to one of those.
- I am running an officially released version. (Or, if I've compiled it myself I plan to fix the issue)
- This issue is not related to a feature that is disabed by default - Shaders, MCPF, etc. [They'll be enabled when they're ready for testing]
Blank versions doesn't cause this. Also, seems like Maze/Ore map also causing this problem.
Seems like this has been patched via GTNewHorizons/HoloInventory@95e53f7
I'll check it now.