Angelica

Angelica

9.7k Downloads

Glitching inventory player model and random in-world artifacts

Chibu68 opened this issue ยท 6 comments

commented

Your GTNH Discord Username

Chibu68

Mod Version

1.0.0-alpha50

Java Version

Java 19

Graphics Card Vendor

AMD iGPU

Bug Report

The player model in the inventory is very glitchy and there is in-world artifacting as well (very noticeable on dark blocks).
The file was too big so i made it a link instead.

Funnily enough, recording using OBS makes the glitchiness not as bad. Here's what it normally looks like.
https://github.com/GTNewHorizons/Angelica/assets/62471871/07089df8-be9a-4573-888e-2bf121f760d9

Interestingly, the galacticraft tab doesn't glitch at all as shown below.
File is too big again

Mod List or GTNH Pack Version

Pack version

GTNH 2.6.1

Mods I added

  • World Edit
  • Blur (blurs the background when in an inventory)

Final Checklist

  • I have searched the issues and haven't found a similar issue.
  • I have read the known incompatibilities and this is not related to one of those.
  • I am running an officially released version. (Or, if I've compiled it myself I plan to fix the issue)
  • This issue is not related to a feature that is disabed by default - Shaders, MCPF, etc. [They'll be enabled when they're ready for testing]
commented

Ok, the in-world artifacting got fixed by disabling Compact Vertex Format. I forgot to check for settings before posting this issue. Messing with the settings didn't help with the player model thing however.

commented

gui flickering gets fixed by setting enableHudCaching to false in angelica-modules.cfg

commented

Can you disable Blur as well as trying alpha52?

Sorry about the late reply. I kinda forgot about this post. Interestingly the issue seems to have fixed itself. I didn't change anything and I'm not sure when that changed.

commented

Thanks for confirming

commented

Can you disable Blur as well as trying alpha52?

commented

Thanks for confirming

Just to clarify, I didn't disable blur or try alpha52. It just got fixed by itself somehow.