Angelica

Angelica

125k Downloads

Fog inconsistency between server and single player

Brunnosh opened this issue ยท 41 comments

commented

Your GTNH Discord Username

Brunosh

Mod Version

1.0.0-alpha52

Java Version

Java 17

Graphics Card Vendor

NVidia

Bug Report

No crashes or anything, just fog being inconsistent.
on single player worlds it works fine, changing the render distance slider actually changes something.
now on servers, anything past 12 view distance on the server.properties file does not change anything, tested it by going 1 below (11), and it was slightly closer, and 1 above (13), being exactly as 12 render distance.
for testing purposes i deleted angelica and installed optifine, disabling fog on it i could see to the full 20 chunks even on server

Mod List or GTNH Pack Version

GTNH 2.6.1 no additional mods

Final Checklist

  • I have searched the issues and haven't found a similar issue.
  • I have read the known incompatibilities and this is not related to one of those.
  • I am running an officially released version. (Or, if I've compiled it myself I plan to fix the issue)
  • This issue is not related to a feature that is disabed by default - Shaders, MCPF, etc. [They'll be enabled when they're ready for testing]
commented

Did you up the chunk distance in the server configuration to send further than 12? I have mine set to 24 (yes this is pretty extreme) and it works as expected.

commented

Did you up the chunk distance in the server configuration to send further than 12? I have mine set to 24 (yes this is pretty extreme) and it works as expected.

isn't that just increasing view-distance on server.properties? if it is, then yes, i did it.
and i really dont think it is a config problem, because with optifine it works as intended

commented

On my server I have 24 view-distance and on my client I have 24 view distance and fog seems correct, far into the distance? I wonder what else differs...

what version of angelica are you using?

commented

On my server I have 24 view-distance and on my client I have 24 view distance and fog seems correct, far into the distance? I wonder what else differs...

commented

Mine is: angelica-1.0.0-alpha51a-beta.34+8c12fe9acd.jar

commented

Mine is: angelica-1.0.0-alpha51a-beta.34+8c12fe9acd.jar

no luck, tried alpha51 and alpha50 but same thing, its so strange, it has to be something with my client since optifine works normally

commented

What modpack are you running so we can try to duplicate? Link or upload or so?

commented

What modpack are you running so we can try to duplicate? Link or upload or so?

literally the packaged GTNH server and client with java 17, nothing more, nothing less

commented

Huh, that's exactly what I'm running, GTNH 2.6.1 (with my slightly edited angelica but nothing about fog), although I'm running java21, I can't see how that would make a difference either though...

I wonder if this is yet another of those nvidia'isms that might need to be worked around...

I'll try to actually test mine in depth tonight with the latest released angelica though after work if someone could ping me in like 7 hours from the time of this message or so?

commented

Isn't there a way to completly turn off the fog?

Huh, that's exactly what I'm running, GTNH 2.6.1 (with my slightly edited angelica but nothing about fog), although I'm running java21, I can't see how that would make a difference either though...

I wonder if this is yet another of those nvidia'isms that might need to be worked around...

I'll try to actually test mine in depth tonight with the latest released angelica though after work if someone could ping me in like 7 hours from the time of this message or so?

Isn't there an option to remove the fog completly?

commented

Huh, that's exactly what I'm running, GTNH 2.6.1 (with my slightly edited angelica but nothing about fog), although I'm running java21, I can't see how that would make a difference either though...

I wonder if this is yet another of those nvidia'isms that might need to be worked around...

I'll try to actually test mine in depth tonight with the latest released angelica though after work if someone could ping me in like 7 hours from the time of this message or so?

ping

commented

Huh, that's exactly what I'm running, GTNH 2.6.1 (with my slightly edited angelica but nothing about fog), although I'm running java21, I can't see how that would make a difference either though...
I wonder if this is yet another of those nvidia'isms that might need to be worked around...
I'll try to actually test mine in depth tonight with the latest released angelica though after work if someone could ping me in like 7 hours from the time of this message or so?

ping

Oh bugger, I took the screenshots but didn't have a browser available at the moment to upload them, here you go, this is how it looks to me at 11, 12, 13, and like 22 I think it was.

2024-06-18_22 03 48
2024-06-18_22 04 02
2024-06-18_22 04 14
2024-06-18_22 04 29

commented

What did you edit in Angelica, @OvermindDL1?
Is it based on alpha or beta?

I just downloaded it from the mirahaze website the java 17 version 2.6.1. It comes with alpha 50. I didnt change anything in the settings besides 24 render distance fov 75 and brightness 100

commented

Huh, that's exactly what I'm running, GTNH 2.6.1 (with my slightly edited angelica but nothing about fog), although I'm running java21, I can't see how that would make a difference either though...
I wonder if this is yet another of those nvidia'isms that might need to be worked around...
I'll try to actually test mine in depth tonight with the latest released angelica though after work if someone could ping me in like 7 hours from the time of this message or so?

ping

Oh bugger, I took the screenshots but didn't have a browser available at the moment to upload them, here you go, this is how it looks to me at 11, 12, 13, and like 22 I think it was.

2024-06-18_22 03 48 2024-06-18_22 04 02 2024-06-18_22 04 14 2024-06-18_22 04 29

Thats my fog at 24
2024-06-28_14 46 30

commented

What did you edit in Angelica, @OvermindDL1?
Is it based on alpha or beta?

commented

@Valeqs can you try alpha52?

Tried 50 51 52 49 41 same thing, i just wish there is an option to remove that fog completly

commented

@Valeqs can you try alpha52?

commented

Found the issue. You can enable everything again.
Edit the config file "GregTech/Client.cfg" and change B:RenderPollutionFog_true=true to B:RenderPollutionFog_true=false

So was mine rendering correctly because I have a few hundred thousand pollution in my world?

No, it's a bug. The pollution renderer was incorrectly capping render distance even when no pollution was present in the chunk - iirc Caedis made a PR to fix that

commented

What happens if you remove Angelica completely?

commented

What happens if you remove Angelica completely?

i replaced angelica with optifine once and the fog was gone. But the problem is you wont see polution and my fps went down to 90 instead of 144.

commented

I am talking without Angelica and Optifine

commented

without angelica it crashes.

https://mclo.gs/iUtCNPj

I am talking without Angelica and Optifine

commented

Can you post your fml client latest file?

commented

fml-client-latest.log

Can you disable BetterCrashes? Seems like that mod is hiding the true error

commented

fml-client-latest.log

Can you post your fml client latest file?

commented

Can you disable BetterCrashes? Seems like that mod is hiding the true error

commented

I think something is wrong with your instance. I just downloaded 2.6.1 and disabled Angelica and loaded into the pack without issue.

Can you try a fresh download of 2.6.1 (https://downloads.gtnewhorizons.com/Multi_mc_downloads/GT_New_Horizons_2.6.1_Java_17-21.zip)?

commented

I think something is wrong with your instance. I just downloaded 2.6.1 and disabled Angelica and loaded into the pack without issue.

Can you try a fresh download of 2.6.1 (https://downloads.gtnewhorizons.com/Multi_mc_downloads/GT_New_Horizons_2.6.1_Java_17-21.zip)?

I downloaded a new Profile. I didnt add anything and removed Angelica, It loaded. It may have something to do with replaymod or a newer version of twilight forest that I added to my mods folder.

I tried loading my new Instance with and without Angelica but there is no difference.

No Angelica 16 chunks (max is 16)
2024-06-29_13 12 05

With Angelica 16 Chunks (max is 32)
2024-06-29_13 16 32

With Angelica 24 Chunks (max is 32)
2024-06-29_13 16 57
/tim

commented

Least that solves that issue
Try adding the new mods 1 at a time.

Also, you did stop the server, change server.properties, then start the server, right?

commented

https://imgur.com/GN2DKQ2

So now I created a new world in my old instance and as soon as a change gamemodes the render distance changes so it worked but it is only in creative possible, can I also get this in survival?

Least that solves that issue Try adding the new mods 1 at a time.

Also, you did stop the server, change server.properties, then start the server, right?

Least that solves that issue Try adding the new mods 1 at a time.

Also, you did stop the server, change server.properties, then start the server, right?

commented

Least that solves that issue Try adding the new mods 1 at a time.

Also, you did stop the server, change server.properties, then start the server, right?

I forgot to change it to 16 i didnt knew it only supports 16. Server is set to 24

commented

Oh, OH.

Try this angelica-1.0.0-alpha42-beta.47+657645d883.jar.zip

Ignore the alpha42, its built off the beta branch.
Unzip it btw

commented

Cool, im able to recreate it. Lemme see if i can find the cause

commented

Oh, OH. > > Try this angelica-1.0.0-alpha42-beta.47+657645d883.jar.zip > > Ignore the alpha42, its built from the beta branch. Unpacking it btw

no difference unfortunately. I replaced the 50alpha with this jar and still the same, only when im in creative in singeplayer it works.

commented

Looks like its another mod that is causing it. Can't recreate it in the angelica dev env

commented

Found the issue. You can enable everything again.

Edit the config file "GregTech/Client.cfg" and change B:RenderPollutionFog_true=true to B:RenderPollutionFog_true=false

commented

It worked thx for your help

Found the issue. You can enable everything again.

Edit the config file "GregTech/Client.cfg" and change B:RenderPollutionFog_true=true to B:RenderPollutionFog_true=false

commented

What did you edit in Angelica, @OvermindDL1?
Is it based on alpha or beta?

No edits in this one in the pictures, that was normal alpha52

commented

Found the issue. You can enable everything again.

Edit the config file "GregTech/Client.cfg" and change B:RenderPollutionFog_true=true to B:RenderPollutionFog_true=false

So was mine rendering correctly because I have a few hundred thousand pollution in my world?

commented

Found the issue. You can enable everything again.
Edit the config file "GregTech/Client.cfg" and change B:RenderPollutionFog_true=true to B:RenderPollutionFog_true=false

So was mine rendering correctly because I have a few hundred thousand pollution in my world?

No, it's a bug. The pollution renderer was incorrectly capping render distance even when no pollution was present in the chunk - iirc Caedis made a PR to fix that

That's what I'm asking about, why was mine rendering fine then? Standard GTNH pack with alpha 52 Angelica.

commented

Is this still an issue in angelica 1.0.0-beta4 on GTNH 2.6.1?