VoxelMap in-world waypoints darkened with sodium enabled (possible GL state leak)
JL2210 opened this issue ยท 1 comments
Your GTNH Discord Username
jl2210
Mod Version
alpha52 (same in master)
Java Version
Java 8
Graphics Card Vendor
NVidia
Bug Report
fml-client-latest.log
liteloader.log
Steps to create instance:
- new 1.7.10 instance in Prism with Forge
- add LiteLoader in version menu
- Download liteloader 1.7.10 installer from here, run it and use the extract option
- Go back to Prism and add the liteloader-1.7.10.jar file in mods tab
- Download VoxelMap 1.7.10 LiteLoader from CurseForge
Steps to reproduce:
- Disable HUD caching in config
- Start game
- press M -> New waypoint -> Make a name and click done
- The waypoint looks much darker than without Angelica, almost black
Screenshots:
Without sodium enabled:
With sodium enabled:
Mod List or GTNH Pack Version
Mods:
[โ] +unimixins-all-1.7.10-0.1.17
[๐ฟ] 1.7 (folder)
[โ] angelica-1.0.0-alpha52
[โ] gtnhlib-0.3.1
[โ] liteloader-1.7.10
[โ] mod_voxelMap_1.7.0b_for_1.7.10
[๐ฟ] VoxelMods (folder)
Final Checklist
- I have searched the issues and haven't found a similar issue.
- I have read the known incompatibilities and this is not related to one of those.
- I am running an officially released version. (Or, if I've compiled it myself I plan to fix the issue)
- This issue is not related to a feature that is disabed by default - Shaders, MCPF, etc. [They'll be enabled when they're ready for testing]