Angelica

Angelica

9.7k Downloads

VoxelMap in-world waypoints darkened with sodium enabled (possible GL state leak)

JL2210 opened this issue ยท 1 comments

commented

Your GTNH Discord Username

jl2210

Mod Version

alpha52 (same in master)

Java Version

Java 8

Graphics Card Vendor

NVidia

Bug Report

fml-client-latest.log
liteloader.log

Steps to create instance:

  1. new 1.7.10 instance in Prism with Forge
  2. add LiteLoader in version menu
  3. Download liteloader 1.7.10 installer from here, run it and use the extract option
  4. Go back to Prism and add the liteloader-1.7.10.jar file in mods tab
  5. Download VoxelMap 1.7.10 LiteLoader from CurseForge

Steps to reproduce:

  1. Disable HUD caching in config
  2. Start game
  3. press M -> New waypoint -> Make a name and click done
  4. The waypoint looks much darker than without Angelica, almost black

Screenshots:
Without sodium enabled:
2024-06-30_20 41 30
With sodium enabled:
2024-06-30_20 40 17

Mod List or GTNH Pack Version

Mods:
[โœ”] +unimixins-all-1.7.10-0.1.17
[๐Ÿ–ฟ] 1.7 (folder)
[โœ”] angelica-1.0.0-alpha52
[โœ”] gtnhlib-0.3.1
[โœ”] liteloader-1.7.10
[โœ”] mod_voxelMap_1.7.0b_for_1.7.10
[๐Ÿ–ฟ] VoxelMods (folder)

Final Checklist

  • I have searched the issues and haven't found a similar issue.
  • I have read the known incompatibilities and this is not related to one of those.
  • I am running an officially released version. (Or, if I've compiled it myself I plan to fix the issue)
  • This issue is not related to a feature that is disabed by default - Shaders, MCPF, etc. [They'll be enabled when they're ready for testing]
commented

Having the night vision effect active appears to mask the bug:
2024-08-09_02 37 52
2024-08-09_02 37 54