
Blocks lighting issue
LjeDamos opened this issue ยท 6 comments
Your GTNH Discord Username
ljedamos
Mod Version
1.0.0-beta3
Java Version
Java 21
Graphics Card Vendor
NVidia
Bug Report
After updating to beta 3 lighting on casings became slightly off. They are now blackface slightly darker than other multiblock blocks.
Mod List or GTNH Pack Version
2.6.1
Final Checklist
- I have searched the issues and haven't found a similar issue.
- I have read the known incompatibilities and this is not related to one of those.
- I am running an officially released version. (Or, if I've compiled it myself I plan to fix the issue)
- This issue is not related to a feature that is disabed by default - Shaders, MCPF, etc. [They'll be enabled when they're ready for testing]
I have some ideas for this, it's definitely related to my beta3 changes. I will see if I can figure out a fix tomorrow. If not we can probably roll-back the sodium AO enforcement in a beta4 until we can figure out how to properly handle ISBRH's trying to use piggyback on vanilla AO.
I have some ideas for this, it's definitely related to my beta3 changes. I will see if I can figure out a fix tomorrow. If not we can probably roll-back the sodium AO enforcement in a beta4 until we can figure out how to properly handle ISBRH's trying to use piggyback on vanilla AO.
I can infact confirm it's caused by beta3 changes.