Game Crashes With Special K
cpt-Tony opened this issue · 1 comments
Your GTNH Discord Username
No response
Mod Version
1.0.0-beta4
Java Version
Java 8
Graphics Card Vendor
NVidia
Bug Report
2024-08-10-2.log
2024-08-10-1.log
Game crashes when I launch it with Special K. More specifically, the game crashed when I tried to set the game to fullscreen, afterwords the games crashes after the mods load (I think).
EDIT: I just tested special k on a vanilla 1.7.10 world and it still crashed when I enabled fullscreen :'( , so it looks like it's probably not Angelica's fault. It would still be nice if someone could help me out, but no problem if not. (special k works fine in 1.20 btw)
Mod List or GTNH Pack Version
Mods:
[✔] +unimixins-all-1.7.10-0.1.17
[✔] angelica-1.0.0-beta4
[✔] CodeChickenCore-1.3.6
[✔] gtnhlib-0.4.2
[✔] HBM-NTM-.1.0.27_X5036
[✔] hodgepodge-2.5.44-pre
[✔] NotEnoughItems-2.6.23-GTNH-pre
Final Checklist
- I have searched the issues and haven't found a similar issue.
- I have read the known incompatibilities and this is not related to one of those.
- I am running an officially released version. (Or, if I've compiled it myself I plan to fix the issue)
- This issue is not related to a feature that is disabed by default - Shaders, MCPF, etc. [They'll be enabled when they're ready for testing]
Special K
what an unfortunate name....
Well the log says org.lwjgl.LWJGLException: Could not make context current
so I'm guessing it probably doesn't work with the older OGL being used in 1.7.10 rather than the newer contexts that are used later, unsure if anything could be done about that (at least until angelica manages to rewrite all ancient OGL API as a layer on top of modern, which it's surprisingly doing slowly over time, so maybe someday?)...