Angelica

Angelica

9.7k Downloads

Rendering terrain breaks into stripes at large coordinates

mM4ri opened this issue ยท 2 comments

commented

Your GTNH Discord Username

mmari_

Mod Version

1.0.0-beta6

Java Version

Java 8

Graphics Card Vendor

NVidia

Bug Report

Rendering terrain breaks after around +-16,777,220 in both x/z coordinates
2024-09-11_23 14 27

2024-09-11_23 14 55

Mod List or GTNH Pack Version

Tested in mostly vanilla (java 8, beta 6) and GTNH 2.6.1 (java 21, alpha 50)

Final Checklist

  • I have searched the issues and haven't found a similar issue.
  • I have read the known incompatibilities and this is not related to one of those.
  • I am running an officially released version. (Or, if I've compiled it myself I plan to fix the issue)
  • This issue is not related to a feature that is disabed by default - Shaders, MCPF, etc. [They'll be enabled when they're ready for testing]
commented

can comfirm, cor 20mil x 20mil z, look like a block size is X4 and the offset is off, turn off all advanced,performance setting do nothing (beta 8 version)
image
without ange
image

commented

So, you want it to be like Java Far Lands and not Bedrock? Or completely fix overflow problem like on modern java versions? (they simply have world barriers to block you)
https://minecraft.wiki/w/Bedrock_Edition_Far_Lands
UPD: I guess seeing how it's fine at those distances without angelica indeed can be considered a bug, but who realistically goes so far away? Not even minecraft itself works fine at such distances.