Rendering terrain breaks into stripes at large coordinates
mM4ri opened this issue ยท 2 comments
Your GTNH Discord Username
mmari_
Mod Version
1.0.0-beta6
Java Version
Java 8
Graphics Card Vendor
NVidia
Bug Report
Rendering terrain breaks after around +-16,777,220 in both x/z coordinates
Mod List or GTNH Pack Version
Tested in mostly vanilla (java 8, beta 6) and GTNH 2.6.1 (java 21, alpha 50)
Final Checklist
- I have searched the issues and haven't found a similar issue.
- I have read the known incompatibilities and this is not related to one of those.
- I am running an officially released version. (Or, if I've compiled it myself I plan to fix the issue)
- This issue is not related to a feature that is disabed by default - Shaders, MCPF, etc. [They'll be enabled when they're ready for testing]
So, you want it to be like Java Far Lands and not Bedrock? Or completely fix overflow problem like on modern java versions? (they simply have world barriers to block you)
https://minecraft.wiki/w/Bedrock_Edition_Far_Lands
UPD: I guess seeing how it's fine at those distances without angelica indeed can be considered a bug, but who realistically goes so far away? Not even minecraft itself works fine at such distances.