
Rending problem with ie wires
iamsoNewBee opened this issue ยท 4 comments
Your GTNH Discord Username
null
Mod Version
bate 8
Java Version
Java 8
Graphics Card Vendor
Intel iGPU
Shaders
No: Go ahead and create an issue
MCPF or other features disabled by default
No: Go ahead and create an issue
Bug Report
Mod List or GTNH Pack Version
.
Final Checklist
- I have searched the issues and haven't found a similar issue.
- I have read the known incompatibilities and this is not related to one of those.
- I am running an officially released version. (Or, if I've compiled it myself I plan to fix the issue)
- This issue is not related to a feature that is disabed by default - Shaders, MCPF, etc. [They'll be enabled when they're ready for testing]
Just throwing out there that (at least for me) this was resolved in the latest beta (24).
If you turn off Compact Vertex Format in the advanced settings, it will fix it. At this point, there are no plans to make the wires render properly with that setting on, but in the future we might be disabling that setting by default. Unfortunately fixing the rendering of those to work with that setting is a fairly sizable task and not really feasible to do from within Angelica itself and since Immersive Engineering isn't open source we can't fork it.
If you need to use compact vertex format, and want this bug to not appear, if you exclusively make your cable runs under 16 blocks, I think it won't happen