Angelica

Angelica

9.7k Downloads

Near Fog Distance option does not seem to do anything

chochem opened this issue ยท 6 comments

commented

Your GTNH Discord Username

chochem

Mod Version

angelica-1.0.0-beta6 (also tested angelica-1.0.0-beta8 by now)

Java Version

Java 21

Graphics Card Vendor

NVidia

Shaders

No: Go ahead and create an issue

MCPF or other features disabled by default

No: Go ahead and create an issue

Bug Report

the fog distance is always the same even when set to 100% or 1%, even with a restart. If I had to guess I would say it is always the standard 75%.

16 render distance with 1% (but any other looks the same):
image

Mod List or GTNH Pack Version

GTNH 2.7.0beta1

Final Checklist

  • I have searched the issues and haven't found a similar issue.
  • I have read the known incompatibilities and this is not related to one of those.
  • I am running an officially released version. (Or, if I've compiled it myself I plan to fix the issue)
  • This issue is not related to a feature that is disabed by default - Shaders, MCPF, etc. [They'll be enabled when they're ready for testing]
commented

it work, check your setting (idk if this is a bug for your side or not, make sure dont use Iris shader module yet)
near fog dis: 8%
image
near fog dis: 82%
image

commented

Note that the near fog option only changes where the fog starts rendering, not the far end where the fog becomes 100%, eg. if you set it to 50% with render distance 16 the fog intensity will start at 0% 8 chunks away from the player, linearly scaling up to 100% fog 16 chunks away.

please actually read the ticket and look at the picture with 1%.

Sorry, I was clarifying just in case, see the comment below that one for a potential cause

commented

I dont use any shaders and no it most certainly does not work (in GTNH). Though yes I would not be surprised if it is some mixin conflict in GTNH.

commented

Note that the near fog option only changes where the fog starts rendering, not the far end where the fog becomes 100%, eg. if you set it to 50% with render distance 16 the fog intensity will start at 0% 8 chunks away from the player, linearly scaling up to 100% fog 16 chunks away.

please actually read the ticket and look at the picture with 1%.

commented

Note that the near fog option only changes where the fog starts rendering, not the far end where the fog becomes 100%, eg. if you set it to 50% with render distance 16 the fog intensity will start at 0% 8 chunks away from the player, linearly scaling up to 100% fog 16 chunks away.

commented

Although, it does only affect vanilla fog, and only when no fog modifying effects are applied (like blindness), so another mod could be setting its own fog values.