rare SSR+++ crash with redlogic
Yoghurt4C opened this issue ยท 1 comments
Your GTNH Discord Username
No response
Mod Version
alpha10
Java Version
Java 21
Graphics Card Vendor
AMD/ATI
Shaders
No: Go ahead and create an issue
MCPF or other features disabled by default
No: Go ahead and create an issue
Bug Report
FATAL ERROR in native method: Thread[#122,Chunk Render Task Executor #1,3,main]: No context is current or a function that is not available in the current context was called. The JVM will abort execution.
at org.lwjgl.opengl.GL11C.glBindTexture(Native Method)
at org.lwjgl.opengl.GL11.glBindTexture(GL11.java:854)
at org.lwjglx.opengl.GL11.glBindTexture(GL11.java:560)
at com.gtnewhorizons.angelica.glsm.GLStateManager.glBindTexture(GLStateManager.java:820)
at net.minecraft.client.renderer.texture.TextureUtil.func_94277_a(TextureUtil.java:342)
at net.minecraft.client.renderer.texture.TextureManager.func_110577_a(TextureManager.java:48)
at mods.immibis.redlogic.gates.GateStaticRenderer.renderActualGate(GateStaticRenderer.java:44)
at mods.immibis.redlogic.gates.GateTile.renderPartContainer(GateTile.java:560)
at mods.immibis.core.multipart.ClientProxy.renderMultiparts(ClientProxy.java:32)
at mods.immibis.core.multipart.MultipartSystem.renderMultiparts(MultipartSystem.java:448)
at mods.immibis.core.multipart.MCTHooks.client_postRenderBlockInWorld(MCTHooks.java:82)
at net.minecraft.client.renderer.RenderBlocks.func_147805_b(RenderBlocks.java:296)
at me.jellysquid.mods.sodium.client.render.pipeline.BlockRenderer.renderModel(BlockRenderer.java:103)
at me.jellysquid.mods.sodium.client.render.chunk.tasks.ChunkRenderRebuildTask.performBuild(ChunkRenderRebuildTask.java:161)
at me.jellysquid.mods.sodium.client.render.chunk.compile.ChunkBuilder$WorkerRunnable.run(ChunkBuilder.java:409)
at java.lang.Thread.runWith(java.base@21.0.4/Thread.java:1596)
at java.lang.Thread.run(java.base@21.0.4/Thread.java:1583)```
### Mod List or GTNH Pack Version
angelica-1.0.0-beta10.rar
immibis-core-59.1.4.tar.gz
redlogic-59.1.13.7z
### Final Checklist
- [X] I have searched the issues and haven't found a similar issue.
- [X] I have read the known incompatibilities and this is not related to one of those.
- [X] I am running an officially released version. (Or, if I've compiled it myself I plan to fix the issue)
- [X] This issue is not related to a feature that is disabed by default - Shaders, MCPF, etc. [They'll be enabled when they're ready for testing]