Angelica

Angelica

9.7k Downloads

Fix separateAo for Shaders

czerwonogrodzki opened this issue ยท 2 comments

commented

Your GTNH Discord Username

cier7679

Mod Version

1.0.0-beta13

Java Version

Java 21

Graphics Card Vendor

AMD/ATI

Shaders

Yes: Please put relevant information about shaderpack in the report(what shaderpack, any special settings of note, etc)

MCPF or other features disabled by default

No: Go ahead and create an issue

Bug Report

2024-10-29_16 19 28
Complementary
2024-10-29_16 36 56
BSL 8.2

Both on BSL 8.2 and Complementary (including Sampsa's edition)

AMD RX 6700 XT on Windows 11 23H2

Mod List or GTNH Pack Version

GTNH 2.7.0-beta-3 + Angelica updated to beta13

Final Checklist

  • I have searched the issues and haven't found a similar issue.
  • I have read the known incompatibilities and this is not related to one of those.
  • I am running an officially released version. (Or, if I've compiled it myself I plan to fix the issue)
  • This issue is not related to a feature that is disabed by default - MCPF, etc. [They'll be enabled when they're ready for testing]
commented

for now this can be fixed by disabling seperateAo in the shader.properties file of the shader pack

commented

As of beta14, we are going to forcibly disable the separateAo flag until we have a proper fix for it. I'm going to hijack this issue to be the sole one tracking this problem. Will close any others for it and link to here.