Fix separateAo for Shaders
czerwonogrodzki opened this issue ยท 2 comments
Your GTNH Discord Username
cier7679
Mod Version
1.0.0-beta13
Java Version
Java 21
Graphics Card Vendor
AMD/ATI
Shaders
Yes: Please put relevant information about shaderpack in the report(what shaderpack, any special settings of note, etc)
MCPF or other features disabled by default
No: Go ahead and create an issue
Bug Report
Both on BSL 8.2 and Complementary (including Sampsa's edition)
AMD RX 6700 XT on Windows 11 23H2
Mod List or GTNH Pack Version
GTNH 2.7.0-beta-3 + Angelica updated to beta13
Final Checklist
- I have searched the issues and haven't found a similar issue.
- I have read the known incompatibilities and this is not related to one of those.
- I am running an officially released version. (Or, if I've compiled it myself I plan to fix the issue)
- This issue is not related to a feature that is disabed by default - MCPF, etc. [They'll be enabled when they're ready for testing]
for now this can be fixed by disabling seperateAo
in the shader.properties
file of the shader pack