[Shaders]: Tileentities does not cast shadows
Darek505 opened this issue ยท 6 comments
Your GTNH Discord Username
darek505
Mod Version
1.0.0-beta13
Java Version
Java 8
Graphics Card Vendor
NVidia
Shaders
Yes: Please put relevant information about shaderpack in the report(what shaderpack, any special settings of note, etc)
MCPF or other features disabled by default
No: Go ahead and create an issue
Bug Report
Shaders used: BSL_v8.2.09 | ComplementaryReimagined/Unbound_r5.3
Mod List or GTNH Pack Version
[โ] +unimixins-all-1.7.10-0.1.18
[โ] angelica-1.0.0-beta14
[โ] gtnhlib-0.5.18
Final Checklist
- I have searched the issues and haven't found a similar issue.
- I have read the known incompatibilities and this is not related to one of those.
- I am running an officially released version. (Or, if I've compiled it myself I plan to fix the issue)
- This issue is not related to a feature that is disabed by default - MCPF, etc. [They'll be enabled when they're ready for testing]
A few new bugs I could find:
version used - 1.2) - 3.2)
- 1.0.0-beta14,
4.2)
- 538b388 (probably known?)
1.2) Enchanted items in hand do weird things with water:
2024-10-30.21-14-01.mp4
2024-10-30.21-14-09.mp4
2024-10-30.21-14-36.mp4
2.2) FOV changes as if underwater, but camera is not in water (very close in fact):
3.2) Hitting a mob with a glowing texture (spider, enderman) does weird things with rendering (forced vanilla skybox, broken alpha):
2024-10-30.21-17-34.mp4
4.2) (probably known?) BSL only: happens after 538b388, day is considered night:
2024-10-30.21-14-51.mp4
Can you split these up into multiple bugs reports? It makes it much easier to find and close issues.
For number 2 here, that is from separateAo, see #685
For number 2 here, that is from separateAo, see #685
The blocky lighting issue is visible, yes, but what he's talking about are the shadows cast by the grass/torch - they're much larger than the blocks in question should be casting.
Regarding issue 4 - it seems like TAA antialiasing is affected, both in BSL and Complementary; using only FXAA works fine