Failed to create shader rendering pipeline
Guy-that-exists opened this issue ยท 2 comments
Your GTNH Discord Username
No response
Mod Version
1.0.0-beta14
Java Version
Java 8
Graphics Card Vendor
NVidia
Shaders
Yes: Please put relevant information about shaderpack in the report(what shaderpack, any special settings of note, etc)
MCPF or other features disabled by default
No: Go ahead and create an issue
Bug Report
fml-client-latest.log
I used BSL Original v8.3, I didn't change the configs of the shader or the mod
Mod List or GTNH Pack Version
Angelica 1.0.0-beta14
GTNH Lib 0.5.18
UniMixins 0.1.19
Final Checklist
- I have searched the issues and haven't found a similar issue.
- I have read the known incompatibilities and this is not related to one of those.
- I am running an officially released version. (Or, if I've compiled it myself I plan to fix the issue)
- This issue is not related to a feature that is disabed by default - MCPF, etc. [They'll be enabled when they're ready for testing]
This will be fixed in a future version of BSL. For now, if you really want to use 8.3 you'd have to edit the shader yourself or find someone who can.
BSL 8.3 has an incompatibility with Angelica in its current release. This has been fixed by BSL and will be in their next release(Iโm not sure when that is planned for).
We are not at this time planning to add a patch for the thing that was broken in Angelica. In the meantime, BSL 8.2 should work fine