
[Shaders]: Antialiasing (TAA) ghosting
Darek505 opened this issue ยท 3 comments
Your GTNH Discord Username
darek505
Mod Version
1.0.0-beta14
Bug Report
Slowed & zoomed in
2024-10-29.23-00-32.mp4
Normal
2024-10-29.23-00-32.mp4
Java Version
Java 8
Graphics Card Vendor
NVidia
Shaders
Yes: Please put relevant information about shaderpack in the report(what shaderpack, any special settings of note, etc)
MCPF or other features disabled by default
No: Go ahead and create an issue
Mod List or GTNH Pack Version
[โ] +unimixins-all-1.7.10-0.1.18
[โ] angelica-1.0.0-beta14
[โ] gtnhlib-0.5.18
Final Checklist
- I have searched the issues and haven't found a similar issue.
- I have read the known incompatibilities and this is not related to one of those.
- I am running an officially released version. (Or, if I've compiled it myself I plan to fix the issue)
I was also getting really bad ghosting using Complementary with the regular TAA settings. Changing it to the "intense" setting actually reduced my ghosting.
Also having the same issue I did not know what to call it I think I said blurry #753, Was hoping this be fixed before Dec 8th, but it looks like it might take longer to fix this one... You can turn off Temporal Filter and it fixes it but then it's fizzy crap for grass/shadowed area's