[Shaders]: `useTotalWorldTime` in default value causes desync
Darek505 opened this issue ยท 1 comments
Your GTNH Discord Username
darek505
Mod Version
1.0.0-beta15
Bug Report
useTotalWorldTime
has a default value of false, which is why desync occurs in BSL:
changing to true fixes this problem, with no visible side effects (I guess)
Java Version
Java 8
Graphics Card Vendor
NVidia
Shaders
Yes: Please put relevant information about shaderpack in the report(what shaderpack, any special settings of note, etc)
MCPF or other features disabled by default
No: Go ahead and create an issue
Mod List or GTNH Pack Version
[โ] +unimixins-all-1.7.10-0.1.18
[โ] angelica-1.0.0-beta15
[โ] gtnhlib-0.5.18
Final Checklist
- I have searched the issues and haven't found a similar issue.
- I have read the known incompatibilities and this is not related to one of those.
- I am running an officially released version. (Or, if I've compiled it myself I plan to fix the issue)