Tile entities, entities and some transparent blocks such as water cause distortion
MisterNorwood opened this issue ยท 1 comments
Your GTNH Discord Username
rawhav0kk
Mod Version
1.0.0-alpha7
Java Version
Java 21
Bug Report
When irisi shaders are enabled, entities and tile entities do not render correctly, being misplaced and deformed. There are no logs of value that I was able to find, however it is tied to the camera position, and from 126.5,0 to 13.1,0 ( to simplify my explanation ill refer to yaw as X and pitch as Y )
It also occurs for every X value with Y of 90 (looking straight down) and does not occur at all when Y is equal to 0. Screen resolution, aspect ratio and FOV do not affect the issue. I assume there is some kind of miscalculation of a perspective going on.
Mod List or GTNH Pack Version
GTNH 2.5.1 (with FTBLib and FTBUtils, fastcraft disabled, hodgepoge, chickenlib updated to the latest version)
Final Checklist
- I have searched the issues and haven't found a similar issue.
- I have read the known incompatibilities and this is not related to one of those.