Angelica

Angelica

58.4k Downloads

Really Bad Blurriness with ComplementaryReimagined_r5.3 when moving and looking at items from a distance.

StoneLegion opened this issue ยท 3 comments

commented

Your GTNH Discord Username

StoneLegion

Mod Version

angelica-1.0.0-beta20.jar

Bug Report

So when you move left to right, etc and look at a far distance like grass, tree's, etc there is this really nasty blur that personally causes me headaches. It's quite bad that it's pretty much useable for me or at least my gaming sessions have to be less.

I tried this exact shader and version in 1.20 and 1.21.1 where I first discovered shaders actually look decent and not over the top since trying Optifine decade ago...

Now if I turn off AA it does nothing but if I go into camera and turn off Temporal Filter it does fix it but makes everything now more ugly shadows for example have a sharp fuzz now... But keep in mind in 1.20 and 1.21 I don't need to touch a single setting.

Not sure if this can be fixed or there something missing or maybe this is something easy fixed and I'm the first reporting it? Either way I thought I try reporting it. Thanks.

Java Version

Java 21

Graphics Card Vendor

NVidia

Shaders

Yes: Please put relevant information about shaderpack in the report(what shaderpack, any special settings of note, etc)

MCPF or other features disabled by default

Yes: I will not create an issue

Mod List or GTNH Pack Version

2.7.0 Beta 4

Final Checklist

  • I have searched the issues and haven't found a similar issue.
  • I have read the known incompatibilities and this is not related to one of those.
  • I am running an officially released version. (Or, if I've compiled it myself I plan to fix the issue)
commented

I have same issues with shaders using Angelica. I am using AMD 6750 XT with latest drivers 24.10.1. So it doesnt seem to be hardware related, but i leave this for experts to decide.

commented

I've found disabling Temporal Filter under Camera fixed this for me

commented

Your GTNH Discord Username

StoneLegion

Mod Version

angelica-1.0.0-beta20.jar

Bug Report

So when you move left to right, etc and look at a far distance like grass, tree's, etc there is this really nasty blur that personally causes me headaches. It's quite bad that it's pretty much useable for me or at least my gaming sessions have to be less.

I tried this exact shader and version in 1.20 and 1.21.1 where I first discovered shaders actually look decent and not over the top since trying Optifine decade ago...

Now if I turn off AA it does nothing but if I go into camera and turn off Temporal Filter it does fix it but makes everything now more ugly shadows for example have a sharp fuzz now... But keep in mind in 1.20 and 1.21 I don't need to touch a single setting.

Not sure if this can be fixed or there something missing or maybe this is something easy fixed and I'm the first reporting it? Either way I thought I try reporting it. Thanks.

Java Version

Java 21

Graphics Card Vendor

NVidia

Shaders

Yes: Please put relevant information about shaderpack in the report(what shaderpack, any special settings of note, etc)

MCPF or other features disabled by default

Yes: I will not create an issue

Mod List or GTNH Pack Version

2.7.0 Beta 4

Final Checklist

  • I have searched the issues and haven't found a similar issue.
  • I have read the known incompatibilities and this is not related to one of those.
  • I am running an officially released version. (Or, if I've compiled it myself I plan to fix the issue)

If you also turn off camera -> Image Sharpening, it really helps to reduce the fuzz you experience from turning off the temporal filter. It can offset the reduction in quality.

I can't say whether or not this happens on optifine since the most recent version of Complementary that runs on 1.7.10 optifine is a 4.x build, whereas Angelica can run 5.3, so I'm not sure if this is something that Angelica can fix. I'll play around with a few more settings to see if anything else offsets it.

(as an aside, I've also noticed that enabling mipmapping and anisotropic filtering in video settings seems to decrease how dramatic the blurring is as well, but that might just be my eyes playing tricks on me).