Angelica

Angelica

58.4k Downloads

After game restart shaders are broken until reloaded

mist475 opened this issue ยท 0 comments

commented

Your GTNH Discord Username

Mist475

Mod Version

1.0.0-beta24

Bug Report

Closing the game with shaders enabled and then restarting the game will break the shaders. They will work again after reloading them. Example given using Tea Shaders v6
2024-12-07_15 59 00
Possibly relevant log segment:
[15:58:52] [Client thread/WARN] [AngelicaShaders]: A shader appears to require the lightmap texture matrix even after transformations have occurred [15:58:52] [Client thread/WARN] [AngelicaShaders]: Iris handles this correctly but it indicates that the shader is doing weird things with lightmap coordinates [15:58:52] [Client thread/WARN] [AngelicaShaders]: A shader appears to require the lightmap texture matrix even after transformations have occurred [15:58:52] [Client thread/WARN] [AngelicaShaders]: Iris handles this correctly but it indicates that the shader is doing weird things with lightmap coordinates [15:59:00] [Client thread/INFO]: [CHAT] Saved screenshot as 2024-12-07_15.59.00.png

Java Version

Java 21

Graphics Card Vendor

AMD/ATI

Shaders

Yes: Please put relevant information about shaderpack in the report(what shaderpack, any special settings of note, etc)

MCPF or other features disabled by default

No: Go ahead and create an issue

Mod List or GTNH Pack Version

Latest unimixins, gtnhlib, lwfgl3ify

Final Checklist

  • I have searched the issues and haven't found a similar issue.
  • I have read the known incompatibilities and this is not related to one of those.
  • I am running an officially released version. (Or, if I've compiled it myself I plan to fix the issue)