
After game restart shaders are broken until reloaded
mist475 opened this issue ยท 0 comments
Your GTNH Discord Username
Mist475
Mod Version
1.0.0-beta24
Bug Report
Closing the game with shaders enabled and then restarting the game will break the shaders. They will work again after reloading them. Example given using Tea Shaders v6
Possibly relevant log segment:
[15:58:52] [Client thread/WARN] [AngelicaShaders]: A shader appears to require the lightmap texture matrix even after transformations have occurred [15:58:52] [Client thread/WARN] [AngelicaShaders]: Iris handles this correctly but it indicates that the shader is doing weird things with lightmap coordinates [15:58:52] [Client thread/WARN] [AngelicaShaders]: A shader appears to require the lightmap texture matrix even after transformations have occurred [15:58:52] [Client thread/WARN] [AngelicaShaders]: Iris handles this correctly but it indicates that the shader is doing weird things with lightmap coordinates [15:59:00] [Client thread/INFO]: [CHAT] Saved screenshot as 2024-12-07_15.59.00.png
Java Version
Java 21
Graphics Card Vendor
AMD/ATI
Shaders
Yes: Please put relevant information about shaderpack in the report(what shaderpack, any special settings of note, etc)
MCPF or other features disabled by default
No: Go ahead and create an issue
Mod List or GTNH Pack Version
Latest unimixins, gtnhlib, lwfgl3ify
Final Checklist
- I have searched the issues and haven't found a similar issue.
- I have read the known incompatibilities and this is not related to one of those.
- I am running an officially released version. (Or, if I've compiled it myself I plan to fix the issue)