Angelica

Angelica

58.4k Downloads

Chunks missing at high negative coordinates

LKD-PIX opened this issue ยท 4 comments

commented

Your GTNH Discord Username

lukapix

Mod Version

1.0.0-beta25

Bug Report

All chunks besides the one i am standing in stopped rendering randomly upon reaching a certain negative coordinate level, i am at -16685 -56481
As soon as i port back home, which is around -8000 and the reload the shader, it works again.
Visiting the outer coordinates temporarily borks the shader until i return to lower coordinates and shader reload.
Stepping into the void into anothe chunk makes it visible, then rendering only the new one i just stepped in.'
All of this only happens when shaders are on
grafik
grafik

Using Complementary Reimagined
Radeon RX 6900XT
Win11,

Java Version

Java 21

Graphics Card Vendor

AMD/ATI

Shaders

Yes: Please put relevant information about shaderpack in the report(what shaderpack, any special settings of note, etc)

MCPF or other features disabled by default

No: Go ahead and create an issue

Mod List or GTNH Pack Version

GTNH 2.7.0

Final Checklist

  • I have searched the issues and haven't found a similar issue.
  • I have read the known incompatibilities and this is not related to one of those.
  • I am running an officially released version. (Or, if I've compiled it myself I plan to fix the issue)
commented

Oh, i didn't see the release, i'm gonna check it out tomorrow and report back

commented

This might be fixed by beta26.

commented

This might be fixed by beta26.

The chunks not rendering at all issue is fixed in 27, but Entity culling and Tile Entity renders like chests are still borked over in that coordinate range (Also again, only when running shaders)

commented

To further clarify: it's the exact same effect with entities only appearing in the chunk i am currently in, just now the chunks / solid blocks work normaly so its only entities and BlockEntities