
Crash when activating the mcpatcher module and lighting glitch
Fabboz opened this issue ยท 3 comments
Your GTNH Discord Username
No response
Mod Version
angelica-1.0.0-beta23
Bug Report
Crash on startup when enabling mcpatcher functionality with this log:
fml-client-latest.log
The problem is solved by deactivating this setting in mcpatcherforge.cfg at line 134:
custom_item_textures {
# Enable the custom item textures module [default: true]
B:enabled=false
but block lighting looks like this:
also with bdcraft resource pack 128x ctm do this:
with better grass:
Java Version
Java 21
Graphics Card Vendor
NVidia
Shaders
No
MCPF or other features disabled by default
Yes, mcpatcherforge module enabled
Mod List or GTNH Pack Version
+unimixins-all-1.7.10-0.1.19
angelica-1.0.0-beta23
gtnhlib-0.5.22
lwjgl3ify-2.1.5
Final Checklist
- I have searched the issues and haven't found a similar issue.
- I have read the known incompatibilities and this is not related to one of those.
- I am running an officially released version. (Or, if I've compiled it myself I plan to fix the issue)
the mcpatcher stuff is very much WIP, do not expect it to work. the connected textures module should work fine but the rest has not really been looked at yet
I'd like to tag on the fact that while regular CTM textures work, renderPass is completely broken, which makes overlays for glass in PureBDCraft not work. Most of the PureBDCraft CTM textures work IF you tweak the .properties file to be the exact format that the MCPatcherForge module expects, though.