Angelica

Angelica

58.4k Downloads

Crash when activating the mcpatcher module and lighting glitch

Fabboz opened this issue ยท 3 comments

commented

Your GTNH Discord Username

No response

Mod Version

angelica-1.0.0-beta23

Bug Report

Crash on startup when enabling mcpatcher functionality with this log:
fml-client-latest.log
The problem is solved by deactivating this setting in mcpatcherforge.cfg at line 134:
custom_item_textures {
# Enable the custom item textures module [default: true]
B:enabled=false

but block lighting looks like this:

2024-12-16_23 48 11

also with bdcraft resource pack 128x ctm do this:
2024-12-16_23 51 09

with better grass:

2024-12-16_23 55 15

Java Version

Java 21

Graphics Card Vendor

NVidia

Shaders

No

MCPF or other features disabled by default

Yes, mcpatcherforge module enabled

Mod List or GTNH Pack Version

+unimixins-all-1.7.10-0.1.19
angelica-1.0.0-beta23
gtnhlib-0.5.22
lwjgl3ify-2.1.5

Final Checklist

  • I have searched the issues and haven't found a similar issue.
  • I have read the known incompatibilities and this is not related to one of those.
  • I am running an officially released version. (Or, if I've compiled it myself I plan to fix the issue)
commented

same with beta 26

commented

the mcpatcher stuff is very much WIP, do not expect it to work. the connected textures module should work fine but the rest has not really been looked at yet

commented

I'd like to tag on the fact that while regular CTM textures work, renderPass is completely broken, which makes overlays for glass in PureBDCraft not work. Most of the PureBDCraft CTM textures work IF you tweak the .properties file to be the exact format that the MCPatcherForge module expects, though.