
[shader] working Opal shader after being disabled and reenabled breaks and does not work afterwards
PlayfulPiano opened this issue ยท 2 comments
Your GTNH Discord Username
PlayfulPiano
Mod Version
1.0.0-beta27
Bug Report
So basically I had Opal working fine in my world, I went over and disabled shaders, had it load vanilla rending, then reenabled the same shaders, and it just immediately broke and kept to vanilla rendering instead of opal shaders rendering.
Java Version
Java 21
Graphics Card Vendor
NVidia
Shaders
Yes: Please put relevant information about shaderpack in the report(what shaderpack, any special settings of note, etc)
MCPF or other features disabled by default
No: Go ahead and create an issue
Mod List or GTNH Pack Version
GTNH 2.7.0 + angelica 27 and nei 2.7 plus some ambient mods (matmos, dynamic surroundings, FBP, itemphysics lite)
was told to report by omni
Final Checklist
- I have searched the issues and haven't found a similar issue.
- I have read the known incompatibilities and this is not related to one of those.
- I am running an officially released version. (Or, if I've compiled it myself I plan to fix the issue)
How did you manage to get the shader menu in Angelica ? I tried modifying angelica-options.json in config but doesn't work apparently. Thanks you in advance.