Angelica

Angelica

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Shader Errors

calreveraster opened this issue ยท 0 comments

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Mod Version

1.0.0 Alpha 8

Java Version

Java 8

Bug Report

Hey all - a few things I've noticed with respect to the shaders and angelica so far. I know you're all working super hard, so please don't consider these a rush, this is mostly for your benefit as another set of eyes on things :

These were tested using the latest version of Complementary Unbound (r5.1.1). I also performed similar tests on older versions of the shaderpack and on BSL's latest version, which yielded similar results. The things listed below are also not happening on Optifine latest 1.7.10 build.

1.) Occasionally when starting up if shaders are enabled on start, the game appears to be a watercolor metallic paint. When this occurs, the f3 screen does not show. Both are fixed by disabling / re-enabling shaders:

https://youtu.be/1OVhCqBrOHQ

2.) Particles do not render when water is in the background.

https://youtu.be/1OVhCqBrOHQ?si=m_1HeUTF6oxDyRhT&t=95

3.) There is a gap between the horizon and the shader's skybox:

shaders2

4.) When in windowed mode, if you resize the window, the f3 screen stops displaying data. If shaders are disabled/enabled, this is fixed.

5.) If Max Framerate is set to "unlimited" when shaders are on, the screen goes black. Disabling/enabling makes this go away.

https://youtu.be/yyrwt7gGuOo

6.) If Max Framerate is already "unlimited" when shaders are initialized, water appears frozen in place. Video Documentation:

https://youtu.be/JrGDczcb1Z8

7.) Sometimes (this is not consistent), the player hand either gets the metallic watercolor problem on it, or shadows from the background environment can be seen. (note, hand is intended to be black):

Metallic hand: https://youtu.be/1OVhCqBrOHQ?si=FwWQhfPnJ3PBKvF0&t=30

Shadows visible on hand: https://youtu.be/1OVhCqBrOHQ?si=NZFjYTdUKSKBytGb&t=60

8.) Entities bounce between normal and dark black depending on camera angle.

https://youtu.be/1OVhCqBrOHQ?si=NZFjYTdUKSKBytGb&t=60

9.) Sometimes when shaders are restarted, volumetric clouds go crazy.

https://youtu.be/1OVhCqBrOHQ?si=FwWQhfPnJ3PBKvF0&t=30

  1. Lastly, a note on water: when the Iris fluid rendering is on, large bodies of water have an interesting issue where is appears the chunk borders show water all the way up the sides of them. for water close to or beyond the render distance. This happens both with shaders enabled and disabled, so I captured a video of it happening in both. It also appears that the water is slightly disconnected at the edges on those chunks when you get up close to them, so I got a detailed look at that near the end.

https://youtu.be/MgbriRdpytQ

Sorry for the long list but I had a few minutes and wanted to provide as much feedback as I could since I'm really rooting for this project.

Ive attached the shader to the ticket as well in case any analysis of that is required.

ComplementaryUnbound_r5.1.1 + EuphoriaPatches_1.1.zip

Mod List or GTNH Pack Version

Angelica 1.0.0 Alpha 8
GNTHlib 0.0.13
Unimixins 0.1.15

Final Checklist

  • I have searched the issues and haven't found a similar issue.
  • I have read the known incompatibilities and this is not related to one of those.