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Infinity armor breaks shadows and Item Renders
jude123412 opened this issue ยท 0 comments
Your GTNH Discord Username
xXjudeXx
Mod Version
1.0.0-beta28
Bug Report
When I'm wearing Infinity armor from Avaritia, all shadow locations and entity renders break along with item rendering while in third person or first person.
These are some screenshots of what is actually happening.
Shader Pack | Sildurs Vibrant Shaders v1.20 High
Custom setting include
Bloom=false
Cloud_reflection=false
Clouds=0
Cloudsblur=false
Colorboost=0.35
DoF_Strength=120
Dof_Distance_View=384
Godrays=false
MobsFlashRed=false
Moonlight=0.0
Rain_Drops=false
Underwater_Fog=false
Waving_Entities=false
Waving_Fire=false
Waving_Grass=false
Waving_Lava=false
Waving_Leaves=false
Waving_Lilypads=false
Waving_Tallgrass=false
Waving_Vines=false
emissive_B=2.0
emissive_G=2.0
emissive_R=2.0
shadowDistance=60.0
shadowMapResolution=1024
This issue happens with multiple shader packs not limited to Sildurs. It also happens with SEUS and Complementary shaders, The versions listed on GTNH's shader website along with latest releases of said shaders.
Java Version
Java 19
Graphics Card Vendor
NVidia
Shaders
Yes: Please put relevant information about shaderpack in the report(what shaderpack, any special settings of note, etc)
MCPF or other features disabled by default
No: Go ahead and create an issue
Mod List or GTNH Pack Version
GTNH 2.7.2
Final Checklist
- I have searched the issues and haven't found a similar issue.
- I have read the known incompatibilities and this is not related to one of those.
- I am running an officially released version. (Or, if I've compiled it myself I plan to fix the issue)