
Lighting based crash when starting a world
ShadowsFang opened this issue ยท 3 comments
Your GTNH Discord Username
shadow_of_the_lost_king
Mod Version
1.0.0-beta32
Bug Report
From what I can discern, the lighting engine doesn't like Mine and Blade Battlegear 2, but I'm not good enough with reading crash reports to figure out anything else.
crash-2025-02-03_03.21.02-client.txt
Java Version
Java 8
Graphics Card Vendor
NVidia
Shaders
No
MCPF or other features disabled by default
No: Go ahead and create an issue
Mod List or GTNH Pack Version
Final Checklist
- I have searched the issues and haven't found a similar issue.
- I have read the known incompatibilities and this is not related to one of those.
- I am running an officially released version. (Or, if I've compiled it myself I plan to fix the issue)
Is there a reason you use 1.7.10-MB_Battlegear2-Bullseye-1.0.8.3.jar
instead of the version from https://github.com/GTNewHorizons/battlegear2? Is that a different version? Because Angelica has compatibility for the new version, but not the old - but they have the same name, therefore the crash.
You just go to releases (https://github.com/GTNewHorizons/Battlegear2/releases) and download the latest normal jar. In this case, battlegear2-1.4.2.jar