Angelica

Angelica

125k Downloads

Realistic Sky Broken with Shaders Off

Scottishprog opened this issue ยท 6 comments

commented

Your GTNH Discord Username

Scottishprog

Mod Version

1.0.0-beta28

Bug Report

When the shaders are running - everything seems to work as intended.

However when the shaders are turned off, the skybox displays the default, however, the sun and moon display correctly.

Image

Image

Java Version

Java 21

Graphics Card Vendor

NVidia

Shaders

No

MCPF or other features disabled by default

No: Go ahead and create an issue

Mod List or GTNH Pack Version

2.7.2

Final Checklist

  • I have searched the issues and haven't found a similar issue.
  • I have read the known incompatibilities and this is not related to one of those.
  • I am running an officially released version. (Or, if I've compiled it myself I plan to fix the issue)
commented

Custom skyboxes (without shaders) stopped working since alpha52 'bout a year ago, if I remember correctly it's something related to mcpatcherforge support getting gutted in specific places. They work up to alpha50 (alpha51 has a major gamebreaking bug when you look at anvils of all things). I didn't delve into shadertrickery but most likely that's the culprit here.
[[eventually]] it will get fixed when the mod's out of beta when/if mcpf is fully integrated but it's been like that for a year and shaders take priority, so it's lower-than-dirt priority ATM.

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Feel free to correct me on this one ๐Ÿ‘

commented

I'm not sure if it still works, as I was doing this back on beta2, but as a workaround you might be able to set B:enableMCPatcherForgeFeatures to true in angelica-modules.cfg, and then in mcpatcherforge.cfg just disable as much as possible while keeping the settings that allow for custom sky enabled.

Huh.
I'll be damned.
It works even in B38.
Thanks man.

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commented

I'm not sure if it still works, as I was doing this back on beta2, but as a workaround you might be able to set B:enableMCPatcherForgeFeatures to true in angelica-modules.cfg, and then in mcpatcherforge.cfg just disable as much as possible while keeping the settings that allow for custom sky enabled.

commented

hey what specific settings did you mess with to get it working, whenever i try this method the game dosent launch

so essentially, as the previous post said you butcher everything mcpf offers except for the sky option
cut off literally everything else but the sky
a bit bloody but it really should stop crashing then

commented

hey what specific settings did you mess with to get it working, whenever i try this method the game dosent launch

commented

hey what specific settings did you mess with to get it working

here's my configs for reference, should only need to change stuff in modules/mcpatcherforge configs (zipped because .cfg extension isn't accepted). keep in mind this was on beta2 so there might be differences in our configs, and what you can keep enabled in mcpatcherforge without it crashing might be different.

angelica-options.json

angelica-modules.zip

mcpatcherforge.zip