
glClearColor Should Not Be Cached
QuanhuZeYu opened this issue ยท 1 comments
Your GTNH Discord Username
No response
Mod Version
beta40
Bug Report
Even if the same clear color is used in different stages or under different FBO (Frame Buffer Object) bindings, relying on a cached clear color may result in unintended behavior. The clear color should be explicitly set according to the current context and FBO state to ensure correctness.
Java Version
Java 8
Graphics Card Vendor
NVidia
Shaders
No
MCPF or other features disabled by default
No: Go ahead and create an issue
Mod List or GTNH Pack Version
Mod Development for GTNH2.7.3 (Dev Environment)
Final Checklist
- I have searched the issues and haven't found a similar issue.
- I have read the known incompatibilities and this is not related to one of those.
- I am running an officially released version. (Or, if I've compiled it myself I plan to fix the issue)