
Render distance capped at 32
brendenhoffman opened this issue ยท 6 comments
Your GTNH Discord Username
No response
Mod Version
1.0.0.-beta40
Bug Report
I am not able to turn the render distance up past 16. I put an object at the edge of the render distance at 16, turned to 32, did not move further from the edge of my viewable area. Set render distance at 32, placed an object at the edge, turned it to 16, didnt disappear. Using a shader without fog makes it a lot easier to see and the distance does not move and stays in a 16 chunk square, but I tested with and without shaders.
Java Version
Java 21
Graphics Card Vendor
AMD iGPU
Shaders
No
MCPF or other features disabled by default
No: Go ahead and create an issue
Mod List or GTNH Pack Version
I normally use a bigger mod pack, but my base mod pack has the same issue.
Base pack:
- AI-Improvements [1.7.10-0.0.1b8] by DarkCow
- Adventure Backpack [1.7.10-0.9-h12] by Darkona, runescapejon, Ugachaga
- Angelica [1.0.0-beta40] by eigenraven, mitchej123, glowredman, caedis, vlaetansky, karyonix, sonic ether, id_miner, daxnitro
- AppleCore [3.3.4] by squeek
- ArchaicFix [0.7.5] by embeddedt
- Auto Third Person [2.0.3] by quaternary
- Backhand [1.4.1] by LouisXIV
- Better Builder's Wands [0.8.1] by Portablejim
- Better Loading Screen GTNH [1.7.0-GTNH] by AlexIIL, jackowski626
- BiblioCraft [1.11.7] by Joseph 'Nuchaz' Sinclair
- Biomes O' Plenty [2.1.0] by Adubbz, Amnet, Forstride, ted80
- BugTorch [1.2.14] by jss2a98aj
- Catwalks Mod [2.0.4] by TheCodeWarrior
- Chisel [2.9.5.11] by tterrag, Drullkus, minecreatr
- CodeChicken Core [1.4.1] by ChickenBones, GTNH Team
- Computronics [1.7.10-1.6.6] by asiekierka, Techokami, Vexatos
- Connected Glass [59.0.3] by immibis
- Controlling [1.7.10-1.0.0.4] by Jaredlll08
- Cooking for Blockheads [1.0.140] by BlayTheNinth, ZeroTheShinigami
- CoreTweaks [0.3.3.2] by makamys
- Dynamic Surroundings [1.0.6.4] by OreCruncher
- Dynamic Trees [1.7.10-0.7.2c] by FerreusVeritas
- EntityCulling [1.6.4] by tr7zw
- Et Futurum Requiem [2.6.2] by ??9ganymedes01, ??bRoadhog360, ??aembeddedt, ??ajss2a98aj, ??amakamys, ??aKryptonCaptain
- Extreme Sound Muffler Legacy [1.0.9] by LeoBeliik, Lyft
- FindIt [1.3.10] by mitchej123
- Flood Lights [1.2.8-137] by Keridos
- FoamFix [1.0.4] by williewillus, asie
- GTNH Lib [0.6.18] by mitchej123
- Grappling hook mod [1.7.10-v10] by yyon
- Gravestone [0.7.10.3] by Max Henkel
- HandMadeGuns&VehicleModEX [EX14.3] by frou01
- Hodgepodge [2.6.14] by mitchej123, GTNewHorizons Team
- Inventory Tweaks [1.59-SI-release-0421137-dirty] by Jimeo Wan, Kobata
- Iron Chests [6.1.2] by cpw
- JABBA [1.2.2_1.7.10] by ProfMobius, Taelnia
- JAOPCA [W.0.6.28] by TheLMiffy1111
- JourneyMap [5.2.8] by techbrew, mysticdrew
- Keyboard Wizard [1.0.0] by MrNerdy42, Tapio
- LandOfSignals [1.3.3]
- LegacyFixes [2.2.5] by unilock
- LightsPlus [1.0.2] by Alazerys
- Loot Bags [2.0.17] by Malorolam
- Mantle [0.3.2b] by mDiyo, Sunstrike, progWML6
- MineTweaker 3 [1.7.10-3.1.0] by Stan Hebben
- MineTweakerRecipeMaker [1.1.1] by Dries007, Doubledoor team
- MobsInfo [0.4.5] by kuba6000
- Mod Tweaker 2 [0.9.6] by Jaredlll08
- ModernKeyBinding [2.1.0] by Tapio
- Mouse Tweaks [2.4.4] by YaLTeR
- Mycelium [2.3] by Tesseract
- NEI Addons [1.12.15.41] by bdew
- Nature's Compass [1.7.10-1.3.1] by ChaosTheDude
- Navigator [1.0.15] by GTNH Team
- Neodymium Unofficial [0.4.3-unofficial] by makamys, FalsePattern, Ven
- NetherPortalFix [2279400]
- NotEnoughIDs [2.1.6] by fewizz, Player
- NotEnoughItems [2.7.37-GTNH-pre] by ChickenBones, mitchej123
- Offhand Lights [1.6] by Tesseract
- OpenComputers [1.8.8] by Florian 'Sangar' Nuecke, Johannes 'Lord Joda' Lohrer, Everyone who contributed to the mod on Github - thank you!
- Ore Dictionary Converter [1.6.1] by EXTER
- Ore Tweaker [1.0.2] by EwyBoy
- OreExcavation [1.1.134] by Funwayguy, Darkosto
- Overloaded Armor Bar [NONE] by Tfarecnim, LocusWay
- Portal Gun [2480016]
- PortalGunSounds.pak
- PortalGunSounds.pak.md5
- RealBench [2264539]
- Realistic Terrain Generation [1.1.1.7] by Team RTG
- Road Stuff [1.0.2-final] by KillerMapper
- Serene Seasons [${mod_version}] by Adubbz, Forstride
- ServerUtilities [2.1.41-pre] by LatvianModder, mitchej123, GTNH Team
- Shaders Fixer [3.4] by Kotmatross28729 (Kotmatross)
- Shoulder Surfing [2.4.1] by Sabar, Exopandora (for 1.7.10+)
- Sound Filters [0.7_for_1.7.X] by Tmtravlr
- Special Mobs [1.7.10-3.2.2] by FatherToast
- Techguns [0.1] by pWn3d_1337, Th3_St4lk3r
- The Spice of Life - Carrot Edition [2.1.13-carrot] by squeek, mitchej123
- The Tool Tooltip Tool [0.3.0] by thor12022
- Tinkers' Construct [1.8.8] by mDiyo, fuj1n, ProgWML6, Sunstrike, Pillbox, boni
- ToroHealth Damage Indicators [1.0.0] by torocraft
- TrashSlot [1.0.31] by BlayTheNinth
- UniMixins [0.1.20] by makamys
- UniversalModCore [1.2.1]
- Waila [1.5.10_1.7.10] by ProfMobius
- Waila Events [1.0.0] by Darkhax
- Waila Harvestability [1.1.6] by squeek
- Waystones [1.0.0] by BlayTheNinth
- What Are We Looking At [1.3.1] by Darkhax
- WorldEdit [6.1.1;no_git_id] by sk89q, wizjany, TomyLobo
- Zume [1.1.4] by Nolij (@xdMatthewbx#1337)
- asielib [1.7.10-0.5.2] by asiekierka, Vexatos, Doenerstyle
- iChunUtil [4.2.3] by iChun, Kihira
- lwjgl3ify [2.1.11] by eigenraven
Normal pack:
- Better Burning [${version}] by ${mod_authors}
- AE2 Fluid Crafting [1.4.46-gtnh] by GlodBlock
- AE2 Stuff [0.9.4-GTNH] by bdew
- AI-Improvements [1.7.10-0.0.1b8] by DarkCow
- Adventure Backpack [1.7.10-0.9-h12] by Darkona, runescapejon, Ugachaga
- Angelica [1.0.0-beta40] by eigenraven, mitchej123, glowredman, caedis, vlaetansky, karyonix, sonic ether, id_miner, daxnitro
- AppleCore [3.3.4] by squeek
- Applied Energistics 2 [rv3-beta-584-GTNH] by AlgorithmX2
- Applied Exchange [2244407]
- ArchaicFix [0.7.5] by embeddedt
- Auto Third Person [2.0.3] by quaternary
- BD Lib [1.9.5.1] by bdew
- Backhand [1.4.1] by LouisXIV
- Baubles Expanded [uVJG9ptZ]
- Better Boat [1.7.10-1.1.0] by SanAndreasP
- Better Loading Screen GTNH [1.7.0-GTNH] by AlexIIL, jackowski626
- BetterBuildersWands [0.13.2-GTNH] by Portablejim
- BiblioCraft [1.11.7] by Joseph 'Nuchaz' Sinclair
- Biomes O' Plenty [2.1.0] by Adubbz, Amnet, Forstride, ted80
- Bookshelf [1.7.10-1.0.4.187] by darkhax, lclc98
- BugTorch [1.2.14] by jss2a98aj
- Catwalks Mod [2.0.4] by TheCodeWarrior
- Chisel [2.16.2-GTNH] by tterrag, Drullkus, minecreatr
- CoFH Core [3.1.4] by Team CoFH
- CoFH Lib [2388747]
- CodeChicken Core [1.4.1] by ChickenBones, GTNH Team
- CodeChickenLib-1.3.0
- Computronics [1.7.10-1.6.6] by asiekierka, Techokami, Vexatos
- Connected Glass [59.0.3] by immibis
- Controlling [1.7.10-1.0.0.4] by Jaredlll08
- Cooking For Blockheads [1.4.3-GTNH] by BlayTheNinth, ZeroTheShinigami, GTNH Team
- CoreTweaks [0.3.3.2] by makamys
- Dynamic Surroundings [1.0.6.4] by OreCruncher
- Dynamic Trees [1.7.10-0.7.2c] by FerreusVeritas
- Ender IO [2.9.7] by CrazyPants, tterrag
- EnderCore [1.7.10-0.2.0.40_beta] by tterrag, CrazyPants
- EntityCulling [1.6.4] by tr7zw
- EnviroMine [xTBEXhyO] by Funwayguy, TimbuckTato, GenDeathrow, thislooksfun, AstroTibs, Kotmatross
- Et Futurum Requiem [2.6.2] by ??9ganymedes01, ??bRoadhog360, ??aembeddedt, ??ajss2a98aj, ??amakamys, ??aKryptonCaptain
- ExtraE [1.2] by solidDoWant
- Extreme Sound Muffler Legacy [1.0.9] by LeoBeliik, Lyft
- FalsePatternLib [1.5.9] by FalsePattern
- FindIt [1.3.10] by mitchej123
- Flood Lights [1.5.3] by Keridos
- FoamFix [1.0.4] by williewillus, asie
- Forge Multipart [1.6.2] by ChickenBones
- ForgeRelocation [0.3.1] by MrTJP
- GTNH Lib [0.6.18] by mitchej123
- Grappling hook mod [1.7.10-v10] by yyon
- Gravestone [0.7.10.3] by Max Henkel
- HBM-AEAddon [1.5] by GlodBlock
- Harvest [1.7.10-1.0.0-2] by TehNut
- Hodgepodge [2.6.14] by mitchej123, GTNewHorizons Team
- Iguana Tinker Tweaks [2.6.2] by boni, iguana_man
- Immersive Engineering [0.7.7] by BluSunrize, Damien A.W. Hazard
- Immersive Integration [0.6.8] by UnwrittenFun
- Immersive Railroading [1.10.0]
- Inventory Pets [1.5.2] by A_villager, Capn_Kirok
- Inventory Tweaks [1.7.1] by Jimeo Wan, Kobata
- Iron Chests [6.1.2] by cpw
- JABBA [1.5.4] by ProfMobius, Taelnia
- JAOPCA [W.0.6.28] by TheLMiffy1111
- JourneyMap [5.2.8] by techbrew, mysticdrew
- Keyboard Wizard [1.0.0] by MrNerdy42, Tapio
- LagGoggles [4.17.0] by Terminator_NL, FalsePattern
- LandOfSignals [1.3.3]
- LegacyFixes [2.2.5] by unilock
- LightsPlus [1.0.2] by Alazerys
- Loot Bags [2.0.17] by Malorolam
- LunatriusCore [1.2.1-GTNH] by Lunatrius
- Mantle [0.3.2b] by mDiyo, Sunstrike, progWML6
- Matter Megadrive [1.7.10-1.1] by Simeon Radivoev, Ionaru
- MineTweaker 3 [1.7.10-3.1.0] by Stan Hebben
- MineTweakerRecipeMaker [1.1.1] by Dries007, Doubledoor team
- Mo' Creatures Legacy [1.2] by DrZhark, BloodShot, & BlockDaddy
- MobsInfo [0.4.5] by kuba6000
- Mod Tweaker 2 [0.9.6] by Jaredlll08
- ModernKeyBinding [2.1.0] by Tapio
- Modular UI 2 [2.2.7-1.7.10] by brachy84, Rongmario, CleanroomMC, miozune (1.7.10 port)
- Mouse Tweaks [2.4.20-GTNH] by YaLTeR
- MrTJPCore [1.3.0] by MrTJP
- Mycelium [2.3] by Tesseract
- NEI Addons [1.16.0] by bdew
- NTM: Space [1.0.27_X5287_H261]
- Nature's Compass [1.7.10-1.3.1] by ChaosTheDude
- Navigator [1.0.15] by GTNH Team
- Nether Portal Fix [1.3.0] by BlayTheNinth
- Not Enough Resources [2323485] by hilburn, way2muchnoise
- NotEnoughEnergistics [1.7.0] by vfyjxf
- NotEnoughIDs [2.1.6] by fewizz, Player
- NotEnoughItems [2.7.37-GTNH-pre] by ChickenBones, mitchej123
- Offhand Lights [1.6] by Tesseract
- OpenComputers [1.8.8] by Florian 'Sangar' Nuecke, Johannes 'Lord Joda' Lohrer, Everyone who contributed to the mod on Github - thank you!
- Ore Dictionary Converter [1.6.1] by EXTER
- Ore Tweaker [1.0.2] by EwyBoy
- OreExcavation [1.1.134] by Funwayguy, Darkosto
- Overloaded Armor Bar [NONE] by Tfarecnim, LocusWay
- Parkour Mod (Assassin's Creed Style) [1.7.10-1.0] by Shadow38PL
- Portal Gun [2480016]
- PortalGunSounds.pak
- PortalGunSounds.pak.md5
- ProjectE [1.7.10-PE1.10.1] by sinkillerj, Moze_Intel
- ProjectRed Core [4.11.3-GTNH] by MrTJP, ChickenBones
- RealBench [2264539]
- Realistic Terrain Generation [1.1.1.7] by Team RTG
- Realistic Terrain Generation [1.1.3-GTNH] by Team RTG
- RelocationFMP [0.2.0] by MrTJP
- Road Stuff [1.0.2-final] by KillerMapper
- Schematica [1.12.4-GTNH] by Lunatrius
- ServerUtilities [2.1.41-pre] by LatvianModder, mitchej123, GTNH Team
- Shaders Fixer [3.4] by Kotmatross28729 (Kotmatross)
- Shoulder Surfing [2.4.1] by Sabar, Exopandora (for 1.7.10+)
- Sound Filters [0.7_for_1.7.X] by Tmtravlr
- Special Mobs [3.6.2] by FatherToast
- Storage Drawers [2.1.0-GTNH] by jaquadro
- Techguns [0.1] by pWn3d_1337, Th3_St4lk3r
- The Spice of Life - Carrot Edition [2.1.13-carrot] by squeek, mitchej123
- The Tool Tooltip Tool [0.3.0] by thor12022
- TiC Tooltips [1.3.1] by squeek
- Tinkers' Construct [1.13.18-GTNH] by mDiyo, fuj1n, ProgWML6, Sunstrike, Pillbox, boni
- ToroHealth Damage Indicators [1.0.0] by torocraft
- Track API [1.2] by cam72cam
- TrashSlot [1.0.31] by BlayTheNinth
- UniMixins [0.1.20] by makamys
- UniversalModCore [1.2.1]
- Village Names [dbqnvxNP] by AstroTibs
- WAILA Plugins [0.6.0] by tterrag
- Waila [2.3.0] by ProfMobius
- Waila Events [1.0.0] by Darkhax
- Waila Harvestability [1.3.2-GTNH] by squeek
- Waystones [1.0.0] by BlayTheNinth
- What Are We Looking At [1.3.0-GTNH] by Darkhax
- WorldEdit [v0.0.7] by sk89q, wizjany, TomyLobo
- Zume [1.1.4] by Nolij (@xdMatthewbx#1337)
- asielib [1.7.10-0.5.2] by asiekierka, Vexatos, Doenerstyle
- iChunUtil [4.2.3] by iChun, Kihira
- lwjgl3ify [2.1.11] by eigenraven
Final Checklist
- I have searched the issues and haven't found a similar issue.
- I have read the known incompatibilities and this is not related to one of those.
- I am running an officially released version. (Or, if I've compiled it myself I plan to fix the issue)
First of all, single player (integrated server) or multiplayer (dedicated server)?
Does the same thing happen with only Angelica? I tried 1.0.0-beta40 in dev, and it works. Although, it took some time for it to start loading chunks outside of 16 chunks.
Jeez. I tried it with only Angelica and noticed after a few seconds that I would see the fog recede, leaving me in a 16 chunk square, then chunks actually stated rendering in. So I did another test on my modded instances, placing a block all the way out to 32 chunks. Lo and behold I could see all of them when I turned the render distance up, but it took longer, even on superflat.
It takes a lot longer to render past 16 chunks so I was constantly staring at a big white wall of skybox. Even when the chunks are already generated it takes a good bit of time. Like it literally seems to pause before rendering a single extra chunk. I know this is probably a tall ask, but I guess my only question is, can anything be done to improve chunk loading on my part? My computer barely notices the game running. The shaders use 75% of my gpu at 32 chunks, but during chunk loading I don't even think it uses a whole thread, let alone all 24. I have deferred chunk updates off and I'm playing around with update threads.
Chunk loading and generation on 1.7.10 is... slow. It needs some patches in forge/mc (via asm/mixins). Omni has looked into this occasionally and was making progress but slowly.