Angelica

Angelica

125k Downloads

Render distance capped at 32

brendenhoffman opened this issue ยท 6 comments

commented

Your GTNH Discord Username

No response

Mod Version

1.0.0.-beta40

Bug Report

I am not able to turn the render distance up past 16. I put an object at the edge of the render distance at 16, turned to 32, did not move further from the edge of my viewable area. Set render distance at 32, placed an object at the edge, turned it to 16, didnt disappear. Using a shader without fog makes it a lot easier to see and the distance does not move and stays in a 16 chunk square, but I tested with and without shaders.

Java Version

Java 21

Graphics Card Vendor

AMD iGPU

Shaders

No

MCPF or other features disabled by default

No: Go ahead and create an issue

Mod List or GTNH Pack Version

I normally use a bigger mod pack, but my base mod pack has the same issue.
Base pack:

Normal pack:

Final Checklist

  • I have searched the issues and haven't found a similar issue.
  • I have read the known incompatibilities and this is not related to one of those.
  • I am running an officially released version. (Or, if I've compiled it myself I plan to fix the issue)
commented

First of all, single player (integrated server) or multiplayer (dedicated server)?

commented

My bad, single player. Id have my explanation on multiplayer at least.

commented

Does the same thing happen with only Angelica? I tried 1.0.0-beta40 in dev, and it works. Although, it took some time for it to start loading chunks outside of 16 chunks.

commented

Jeez. I tried it with only Angelica and noticed after a few seconds that I would see the fog recede, leaving me in a 16 chunk square, then chunks actually stated rendering in. So I did another test on my modded instances, placing a block all the way out to 32 chunks. Lo and behold I could see all of them when I turned the render distance up, but it took longer, even on superflat.

It takes a lot longer to render past 16 chunks so I was constantly staring at a big white wall of skybox. Even when the chunks are already generated it takes a good bit of time. Like it literally seems to pause before rendering a single extra chunk. I know this is probably a tall ask, but I guess my only question is, can anything be done to improve chunk loading on my part? My computer barely notices the game running. The shaders use 75% of my gpu at 32 chunks, but during chunk loading I don't even think it uses a whole thread, let alone all 24. I have deferred chunk updates off and I'm playing around with update threads.

commented

Chunk loading and generation on 1.7.10 is... slow. It needs some patches in forge/mc (via asm/mixins). Omni has looked into this occasionally and was making progress but slowly.

commented

Yeah. I am not expecting anything crazy, just enough so that I don't have to stare at a big white void when I move at any speed faster than walking. And 16 chunks feels just a little claustrophobic at times.