
Holo Glasses Render kill FPS after 2.7.2
Sheodar opened this issue ยท 6 comments
Your GTNH Discord Username
Sheodar
Your Pack Version
2.7.2
Your Server
SP
Java Version
Java 8
Type of Server
Single Player
Your Expectation
When i'm looking on chest with enchanted items (bee in this example), fps just dead. 165 > 6.
The Reality
When i do same in 2.7.1 i have more then 120 fps and it is stable
Your Proposal
Fix render for enchanting items with glasses
Final Checklist
- I have searched this issue tracker and there is nothing similar already. Posting on a closed issue saying the bug still exists will prompt us to investigate and reopen it once we confirm your report.
- I can reproduce this problem consistently by follow the exact steps I described above, or this does not need reproducing, e.g. recipe loophole.
- I have asked other people and they confirm they also have this problem by follow the exact steps I described above, or this does not need reproducing, e.g. recipe loophole.
It works fine with angelica-1.0.0-beta27
, but fps dropped after i change it to angelica-1.0.0-beta28
Can you try disabling hud caching in the config file and restart your client?
Or you can turn on optimizeInWorldItemRendering_WIP in the config file
I change enableHudCaching
and enableHudCachingEventTransformer
to f/t and f/f
and nothing changed.
With enabled optimizeInWorldItemRendering_WIP
i got better result, but still worse then beta27
With enabled optimize on hud cahcning result better then with turned off hud canching, but still worse then beta27
I tested beta32
and got same result like here (~100fps with both options). Not sure about overlapping with player's hand. Can check it later.
I change
enableHudCaching
andenableHudCachingEventTransformer
tof/t and f/f
and nothing changed.With enabled
optimizeInWorldItemRendering_WIP
i got better result, but still worse thenbeta27
With enabled optimize on hud cahcning result better then with turned off hud canching, but still worse then
beta27