Anshar

Anshar

6 Downloads

Getting into the beam and then jumping while constantly holding W skips jump sound

Lgmrszd opened this issue ยท 2 comments

commented
commented

really getting into the weeds here aren't we

commented

turns out we were setting the jump target prematurely. PlayerTransportClient logic assumes that when nearest is not null, we are jumping. The variable should be either renamed to something better like jumpTarget, or some clearer means of declaring jump state should be set up.