Issues
- 0
beacon node maintains gate particle color after colored glass is removed
#3 opened by HamaIndustries - 0
beacons do not place at correct location when exiting network
#4 opened by HamaIndustries - 1
right clicking end crystal attached to ender chest should open the chest
#5 opened by HamaIndustries - 3
destroying a beacon with end crystal attached leaves crystal connected to air
#6 opened by HamaIndustries - 3
phantom firework sound occasionally plays after exiting(?) network
#7 opened by HamaIndustries - 0
beacon ender chest title should contain network name
#8 opened by HamaIndustries - 1
max crystal connection distance should be a configurable value
#10 opened by HamaIndustries - 0
Also print star gate distance together with it's position
#12 opened by Lgmrszd - 0
make player face a random star gate when entering network
#11 opened by HamaIndustries - 0
Add some sort of effect when changing frequency
#14 opened by Lgmrszd - 1
Add more visibility to the mod in-game
#15 opened by Lgmrszd - 1
Limit the amount of crystals that can be linked at a time to the same beacon
#16 opened by Lgmrszd - 3
Star Gate jump sound keeps playing second time after jumping
#17 opened by Lgmrszd - 3
display name of present beacon node when entering network (or while embedded in general?)
#18 opened by HamaIndustries - 2
display button controls in embedded help text
#19 opened by HamaIndustries - 1
Mute/Muffle in-game music when embedded
#20 opened by Lgmrszd - 1
add space music
#21 opened by HamaIndustries - 0
Jump sound keeps playing when you exit the space while holding w
#22 opened by Lgmrszd - 1
Allow end crystals to be unlinked by shift right clicking on non-beacon blocks
#23 opened by HamaIndustries - 1
End crystal attaches to ender chests surrounding target chest location
#24 opened by HamaIndustries - 1
Linked end crystals do not save and restore beacon positions when beacon removed and replaced.
#25 opened by HamaIndustries - 1
End crystal items should have distinct sounds for linking/unlinking to help remind player of linked state
#26 opened by HamaIndustries - 0
in some cases, help UI briefly flashes near end of jump animation when it should be transparent
#27 opened by HamaIndustries - 0
Implement handling transport on the server
#28 opened by Lgmrszd - 2
Walking into the solar beam crashes me?
#32 opened by Scribblyi - 2
Reimplement entering the network when entering the beam
#29 opened by Lgmrszd - 1
BeaconComponent: Spawn particles on the client side
#30 opened by Lgmrszd - 2
Getting into the beam and then jumping while constantly holding W skips jump sound
#31 opened by Lgmrszd - 0
Create particle effect above and below embedded player to help with orientation
#37 opened by HamaIndustries - 0
reset camera pitch on entering
#38 opened by HamaIndustries - 0
Make PlayerTransportComponent into state machine
#39 opened by HamaIndustries - 0
Move Criterions from main class to advancement package
#40 opened by HamaIndustries - 0
disable fog rendering while embedded
#33 opened by HamaIndustries - 0
disable f5 while embedded
#34 opened by HamaIndustries - 1
disable non-anshar particles while embedded
#35 opened by HamaIndustries - 3
embedded view appears shaky on servers with high ping
#36 opened by HamaIndustries - 5
Why anshar 0.0.15 is not pushed?
#41 opened by ditt0132