AntiGhost

AntiGhost

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Code optimization

VoidCyborg opened this issue ยท 0 comments

commented

Some idea. Add mixin that find when minecraft send packets. And add that each time when player send PlayerActionC2SPacket.STOP_BREKING_BLOCK, you will send your packet with the same blockPos, but abort_breaking_block. And it all, so usually vanila player can break max 1 blocks per tick, so you Will never send more packets than possible.