Applied Flux

Applied Flux

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Resource Pack incompatibility with Assembler Matrix Wall

Barerock opened this issue ยท 4 comments

commented

I've been tearing the pack apart trying to do everything in my power to make wall_block.png render as translucent, or even with connected textures only, and I simply can't. Every method, every mod I've tried results in horrid messes of textures or totally blank ones.

I'm currently using Fusion as the most promising candidate, but this is the result with the most basic translucent model and mcmeta files:

Image

This is just one kind of blank texture I've seen, there are at least 3 other kinds. Connected textures in general seems to not work at all, whether it's through Continuity or Fusion. My entire goal here is to make wall_block.png as unintrusive and not what it currently looks like as possible so I can see the inside of the assembler matrix. Whatever repeating texture I put on the wall ends up looking horrid, so I'm at a loss, honestly.

I've tried pretty much all I can think of for twelve hours and can't get anywhere. It'd be great if you could either update the way the block works to be compatible with CTM or Fusion or give us the option of a transparent glass pane model to retexture at leisure, etc. Of course I've tried the latter, but the inability to render cutout or translucent really breaks the whole execution in ugly ways.

I've totally retextured the rest of the mod and also found conflicts with the ex_inscriber. The inside texture wants to render the default, gray/brown while I've provided a perfect overwrite model that did work for 35 hours of ingame testing and other retextures, but now only renders the rest of that model correctly, not the top and bottom.

So yeah, it'd be awesome if you could take a look at the matrix wall especially, but both would be great.

Thanks.

commented

If this isn't within scope or you just don't want to, I have a last idea that won't make it translucent, but will at least bring it in line with 1.21 AE2 textures for crafters, so worst comes to worse it's not a massive deal, just a bummer for seeing the interior. Like a computer fish tank.

commented

i will add a transparent alternative for matrix

I've totally retextured the rest of the mod and also found conflicts with the ex_inscriber. The inside texture wants to render the default, gray/brown while I've provided a perfect overwrite model that did work for 35 hours of ingame testing and other retextures, but now only renders the rest of that model correctly, not the top and bottom.

it is hard coded and texture pack won't work for it

commented

Thank you. I did figure out connected textures, it was somewhat of a documentation problem for the model files needed, but yes, some compat for translucent and cutout rendering is very kind of you to offer, thanks again <3

commented

added