Archeology Mod

Archeology Mod

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Archeology Mod is a Fabric mod for Minecraft, that adds Archeology System! My goal was to make it as Vanilla-like as I possibly could, to try to imagine how Mojang will implement it (and maybe even give them inspiration)

If you found a bug, or have a suggestion, advice, please create a GitHub Issue.

Fancy screenie

The mod requires Fabric API to work! Also, this is recommended to use Mod Menu to easily edit mod's config.

What is the Archeology System?

Archeology was firstly introduced at Minecraft Live 2020, but was later delayed from 1.17 Caves and Cliffs Update. Officially announced features of the Archeology System:

Mod features

Some of the features that I added wasn't announced by Mojang and was made up by me. There is a full list of all implemented features:

Copper Brush (AKA Archeology Brush)

Copper Brush is a new tool, used for excavating special blocks for getting loot. It is made using a Copper Ingot and a Feather.

  • More you use the brush, more oxidized it gets.
  • More oxidized brush is, rarer loot you get (similar to Luck of the Sea enchantment), but harder it is to not break brushing block.

Excavation Dirt (Emerald)

Excavation Blocks

New block type — Excavation Block! Currently, there are four excavation blocks in the mod: Excavation Dirt, Gravel, Sand and Red Sand.

  • They look similar to regular block (e.g., Dirt or Gravel), but have white stripes, and you can use a Copper Brush on them to start brushing layers off.
  • When fully brushed off, the block drops random loot (depending on excavation site you found it, and oxidation level of the brush)
  • While brushing, you should move your mouse like you are brushing to stop the block from breaking. If you don't move the mouse enough, the block will eventually break, and you won't get anything. The more oxidized your brush is, the faster the block breaks, and therefore faster you need to move the mouse.

Actually, Mojang showed this feature other way around: if you are not careful enough, the block will break. However, I changed it so that it's more challenging and exciting (you can tweak the difficulty in the mod's config).

Ceramic Shards

Ceramic Shards are items, that are dropped from brushing the Excavation Blocks. You can place them on the Raw Clay Pot, so that when hardened, this pot will retain placed shards and have pretty drawing on it.

  • Different shards have different drawings on them, and the drawing of the shard depends on the Excavation Site you found it.

Raw Clay Pots

This is a block that used to make (Hardened) Clay Pot. It is made of 5 Clay Balls. When broken, it drops 2-4 clay balls (or block itself if mined using Silk Touch enchantment), and shards, if there were any. The fastest tool is shovel.

  • You can put up to 8 shards on one raw clay pot: 4 on the sides and 4 on the corners.
  • If you light up a fire or a campfire underneath it, it will harden after some time and become a Clay Pot.

Hardening the Raw Clat Pot (1)

Clay Pots (AKA Hardened Clay Pots)

This is a container block, that has 9 item slots (not counting shards). The player cannot insert items into it directly, but should rather use a hopper or a dropper to insert items. However, after inserting, there is no way to get these items back without breaking the pot. Think about it like a Piggy Bank.

Hardening the Raw Clat Pot (2)You can dye them by using Dye on an uncolored Clay Pot, and you can remove dye using Water Bottle on already dyed ones.

Excavation Sites

Excavation Sites are structures in where you can find Excavation Blocks. This is the only place where these blocks spawn naturally and where you can find them in Survival. You can also find a Clay Pots with loot in them here! These are all currently existing structures in the mod:

  • Excavation Site Plains
  • Excavation Site Snow
  • Excavation Site Mangrove
  • Excavation SIte Desert

Excavation Site Plains

When you enter any Excavation Site, you get an advancement called "Forgotten Legacy".

Unimplemented Features (yet)