Armor Extended (Fabric)

Armor Extended (Fabric)

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Armor Extended

  

Usage


Armor Extended is a fabric mod modifying the minecraft vanilla armor calculation formula to allow for armor values over 20 to be relevant. Vanilla Minecraft caps armor values at 20 and 80% damage reduction. This mod enables the user to modify the maximum armor cap and the maximum possible damage reduction to far higher values.

 

 

Configuration


Armor Extended can be configurated over the json file placed inside the config folder or ingame over modmenu. Notice that server configs do override local config values of players.

useLogCurve = false/true
Enables a logarithmic armor curve instead of a linear one. This makes lower armor values a bit more viable and should be preferred if using high armor values.
The blue curve is the logarithmic curve, the black one is the vanilla linear one.
maxUsableArmor = 1-240
Defines the maximum armor the game uses for damage reduction calculations. You can still wear and define higher armor values, but those are irrelevant to the damage calculation.
maxDamageReduction = 0.01f - 1f
Defines the maximum possible damage reduction armor can give a player.
debugMode = false/true
Activates the debug mode if necessary. If active, different usefull values will be printed in the console on every hit. Very handy to fine tune armor values.

Important Notice


This mod neither increases the vanilla attribute caps on values, nor does it display higher armor values over 20. 

AttributeFix and ArmorPoints+++ do fix those issues and are highly recommended to get the most out of this mod.

ModMenu can be included to change settings from the ingame menu.

Modpack Notices


Feel free to add this mod to any modpack. I won´t port this to forge, since forge has alredy plenty alternatives.