This mod makes Entities shot with Arrows drop them upon death!
This has always bugged me about Minecraft combat and makes Infinity feel like a requirement. Why does the game punish you for being accurate? Missed arrows can be recovered, why not hits? Please note Arrows which would not have been possible for the Player to pick up (e.g. Skeleton shot, Infinity, etc) will not be stored or dropped - this would be cheaty.
The current probabilities by default are (see config to change):
- 25% your arrow breaks (is not dropped when the entity is killed)
- 50% your arrow is dropped as a regular arrow
- 25% your arrow type is preserved too (keeps spectral or tipped)
NOTE: This mod makes no attempt to serialize the arrows contained by entities - as a result, server reboots will remove all entity-arrow data.
The mod is highly configurable and offers in-game config editing with ModMenu. See the current config options here!
Changelogs are available at the GitHub Releases section