Ars Scalaes

Ars Scalaes

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Initially a remake of Pmmo Bridge but now a general Ars Nouveau bridge with other mods.
It currently integrates way to use Pehkui & Identity scaling and morph mechanics (as well as abilities for ars mobs) with Ars glyphs and a way to "level up" magic skills with Pmmo & Scaling Health.
Another tweak this mod add is flagging most of the damage made by spells as magic, allowing interactions with Malum & Hexerei equipments that boost or reduce magic damage. 
Also adds Stairs, you know latin, Scala -> Stairs.

Only Ars Nouveau is needed to load the mod.

Features:

 Base:

  • Magic Damage for Spells -> enabled by default, set the magic flag on the damage dealt by spells. This doesn't allow the damage to bypass armors but allows other mods to boost or reduce the damage with their modifiers. For example Malum's magic proficiency and resistance attributes. It will also make mobs like witches suffer less damage from spell (vanilla feature).
  • Arcane Stone Stairs, Slab and Walls -> heresy, they are generated from the block textures so gilded ashlar and clovers stairs are not very optimized.

 

Requires Scaling Health:

  • Scaling for Spell Damage -> disabled by default, will scale damage dealt by spells with the damage crystals you consumed

Requires Project MMO:

  • IMPORTANT FOR 1.18.2: Depending on your Pmmo version, you will need a different file. Beta versions are for LegacyPmmo, aka 3.x, while Stable versions are for the rework, aka 2.x. The files will have either "legacy" or "rework" on the name.
  • Mana Scaling on Magic Stat -> enabled by default, will boost maximum mana and regeneration based on the player Magic skill
  • Note: Starting from 1.19-1.6.0.1 they are perks called "ars_scalaes:mana_regen" and "ars_scalaes:mana_boost". Backported but disabled by default in the configs in latest 1.18.2. The bonus is now additive, not a multiplier. Check Pmmo wiki.
  • Spell Damage scaling on Magic Stat -> disabled by default, will boost damage dealt by spells based on the player Magic skill
  • Spell Resistance scaling on Magic and Endurance Stats -> disabled by default, will reduce damage suffered from spells based on the player Magic and Endurance skills

Requires Pehkui:

  • Resize Glyph -> limited in scaling and to living entities, not cumulative, allows you to shrink or grow to a specific size.
  • Shrink Glyph -> the only shrink limit is in the configs, allows you to shrink entities (comulative, relative to current size).
  • Expand Glyph -> the only grow limit is in the configs, allows you to expand entities (comulative, relative to current size).
  • Note: Starting from version 1.6 the configuration is done in the config file of the single glyph, not ars-scalaes-common. Time limit is also configurable.

Requires Identity

  • Morph Glyph -> allows to morph into the target hit, even if you don't own their morph yet. An hp limit can be set in the glyph config.
  • Added Abilities to Ars Nouveau and Ars Elemental mobs, both passive like wixie flight and active like the weald walker spells. 

Active Abilities for Ars mobs:
Weald Walkers, as well as Elemental's Flarecannons, will shoot their spell.
Wixies will throw buff or malus splash potions, depending on if you sneak or not.
Whirlsprigs will bonemeal around them.
Starbuncle will get a speed boost.
Wilden Hunters call dogs for help.
Wilden Stalkers can launch and glide.

Passive Abilities:
Whirlsprigs have featherfall and jump boost.
Wixies and Bookwyrm have fly.
Mermaids can't drown.
Flarecannons are immune to lava and can walk on it.