CurseFire
CurseFire
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Updated a year ago
Created 6 years ago
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[Suggestion] On peaceful difficulty, mimics run from the player
TheDeviantCrafter opened this issue
10 months ago
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TheDeviantCrafter
commented
10 months ago
I want this added for two reasons:
Mimics that haven't moved look just like chests, and this would force them to move as soon as they awake in peaceful difficulty
Mimics running away when they realize they can't bite the player feels in character