[Q & A] How to hide this
votoka12 opened this issue ยท 2 comments
Test with mod: SVM Powers
https://modrinth.com/datapack/svm-powers
My config:
{
"dynamicOnLoad": true,
"ticksRevealed": 40,
"animationMove": true,
"animationFade": false,
"animationSpeed": 2.0,
"animationSpeeds": {
"moveIn": 0.0,
"moveOut": 0.0,
"fadeIn": 0.0,
"fadeOut": 0.0
},
"revealType": "Stacked",
"events": {
"onScreenOpen": "Nothing",
"onMoving": "Nothing",
"onStandingStill": "Nothing",
"onPauseScreen": "Nothing",
"onSneaking": "Nothing",
"onFlying": "Nothing",
"onUsingItem": false,
"onMining": false,
"onSwinging": false,
"onAttacking": false
},
"statusEffectTimer": false,
"defaultValues": {
"speedMultiplier": 1.0,
"distance": 60,
"maximumFade": 0.0
},
"health": {
"policy": "Changing"
},
"hunger": {
"policy": "Low"
},
"revealBarsWhenHoldingConsumableItem": true,
"air": {
"policy": "NotFull"
},
"armor": {
"policy": "Changing"
},
"experience": {
"active": true,
"onChange": true
},
"experienceBar": {
"active": true,
"onChange": true
},
"revealExperienceTextOnTargetingEnchantingBlock": true,
"mountJumpBar": {
"active": true,
"onChange": true
},
"mountHealth": {
"policy": "Changing"
},
"statusEffects": {
"active": true,
"onChange": false
},
"hidePersistentStatusEffects": true,
"showHiddenStatusEffects": false,
"hotbar": {
"hotbar": {
"active": true,
"onChange": true
},
"onDamageChange": false,
"onStackSizeChange": true,
"onSlotChange": true,
"onLowDurability": true,
"durabilityPercentage": 10,
"durabilityTotal": 20,
"maximumFadeHotbarItems": 0.0,
"revealExperienceTextWithHotbar": true,
"hideTooltip": false
},
"scoreboard": {
"scoreboard": {
"active": true,
"onChange": true
},
"onScoreChange": true,
"onTeamChange": true
},
"chat": {
"chat": {
"active": true
},
"displayIndicator": false
},
"actionBar": {
"active": true
},
"bossBar": {
"active": false
},
"crosshair": {
"active": true,
"onChange": true
},
"crosshairAlwaysVisible": [
"minecraft:bow",
"minecraft:crossbow",
"minecraft:trident"
],
"advanced": {
"hotbar": {
"direction": "Down",
"speedMultiplier": -1.0,
"distance": -1,
"maximumFade": -1.0,
"renderWhenHidden": false
},
"health": {
"direction": "Down",
"speedMultiplier": -1.0,
"distance": -1,
"maximumFade": -1.0,
"renderWhenHidden": false
},
"armor": {
"direction": "Down",
"speedMultiplier": -1.0,
"distance": -1,
"maximumFade": -1.0,
"renderWhenHidden": false
},
"hunger": {
"direction": "Down",
"speedMultiplier": -1.0,
"distance": -1,
"maximumFade": -1.0,
"renderWhenHidden": false
},
"air": {
"direction": "Down",
"speedMultiplier": -1.0,
"distance": -1,
"maximumFade": -1.0,
"renderWhenHidden": false
},
"experience": {
"direction": "Down",
"speedMultiplier": -1.0,
"distance": -1,
"maximumFade": -1.0,
"renderWhenHidden": false
},
"mountJumpBar": {
"direction": "Down",
"speedMultiplier": -1.0,
"distance": -1,
"maximumFade": -1.0,
"renderWhenHidden": false
},
"mountHealth": {
"direction": "Down",
"speedMultiplier": -1.0,
"distance": -1,
"maximumFade": -1.0,
"renderWhenHidden": false
},
"statusEffects": {
"direction": "Up",
"speedMultiplier": -1.0,
"distance": -1,
"maximumFade": -1.0,
"renderWhenHidden": false
},
"scoreboard": {
"direction": "Right",
"speedMultiplier": -1.0,
"distance": 100,
"maximumFade": -1.0,
"renderWhenHidden": false
},
"crosshair": {
"speedMultiplier": 2.5,
"maximumFade": 0.1
},
"chat": {
"direction": "Left",
"speedMultiplier": -1.0,
"distance": 100,
"maximumFade": -1.0,
"renderWhenHidden": false
},
"actionBar": {
"direction": "Down",
"speedMultiplier": -1.0,
"distance": -1,
"maximumFade": -1.0,
"renderWhenHidden": false
},
"bossBar": {
"direction": "Up",
"speedMultiplier": -1.0,
"distance": -1,
"maximumFade": -1.0,
"renderWhenHidden": false
}
}
}
A datapack, huh? Interesting.
That should be the action bar, but presumably the hiding does not work because it keeps updating. I'll have to add an option to always hide it.