Auto HUD is a Minecraft mod for the Fabric launcher which hides parts of the user interface (HUD) that are currently not interesting.
It is inspired by similar mods ("immersive hud") for other games. I personally really like the clean view of no visible HUD, but get frustrated by the limitations of using F1 mode.
This is an opinionated rewrite of Head-down Display that never got updated.
- Toggle the whole HUD with a key binding.
- Have parts of the HUD that haven't changed hide away.
- Hide persistent, unchanging status effects, such as water breathing from the turtle helmet.
- Show remaining time of status effects.
- Highly configurable.
- Player hand / equipped items remain visible
- Player names remain visible
- The vignette remains active
- Incoming chat messages still pop up
- Crosshair remains visible (see my other mod Dynamic Crosshair for that)
- Configurable what elements are hidden
All HUD elements are hidden except for the currently active status effect:
Possible look with shaders installed:
This mod has been written for Fabric for Minecraft 1.18.2.
Get packaged versions from Modrinth or Curseforge!
- requires Fabric API
- requires ClothConfig
- not required: Mod Menu for ingame configuration screen
This mod includes a modified version of magicus' Status Effect Timers, because I could not figure out how to dynamically insert my modifications into it. Since this mod allows for status effect icons to be hidden individually, the non-modified version will draw the timers in the wrong place.
Known to be compatible:
- Dynamic Crosshair augments this mod by allowing to hide/change the crosshair based on context.
- Raised works perfectly.
- HUDTweaks mostly works. Vertical status effects bar does not work with the timer overlay. Animation direction and offset may have to be tweaked in AutoHud's settings manually.
- AppleSkin appears to work fine.
- DetailArmorBar is supported.
- BerdinskiyBears Armor Hud is supported in "hotbar" configuration
- Dehydration is supported (hydration bar follows hunger bar settings).
- OneBar is supported.
- Inventory Profiles Next' lock symbol is supported (but not in "fade" setting).
- Micro Durability is supported (but does not get dynamically shown)
Known to be incompatible:
- OptiFabric crashes due to mixin conflicts.
- Any other mod that draws status effect timers should have that functionality disabled.
- HUD elements created by other mods will most likely not be moved.
- Bedrockify overwrites the status effect modifications. To get them working, disable the
screenSafeArea
mixin. - "Fade" mode is more likely to cause issues with any mods that alter the GUI.