Automobility is currently in BETA!
The mod isn't feature-complete, and any feature requests would be greatly appreciated. Discuss features on the mod's GitHub Discussions page, or in the Discord.
- Requires Fabric API (Fabric)
- No additional mods required for NeoForge
Currently maintained for version 1.21.1, older versions are retired.
- Add your own custom vehicle types with data packs and resource packs!
- Here is an example that you can use as a template.
- Recipes: Crafting table recipes can be viewed using EMI or JEI. Automobile part recipes are viewed in the Auto Mechanic Table's GUI.
- Automobile Parts: Craft an Auto Mechanic Table. Use the GUI to craft the frame, engine, and wheels for your automobile. You can optionally craft an attachment.
- Building your Automobile: Craft an Automobile Assembler, as well as a Crowbar. Place parts on the assembler until the vehicle is complete. Use a crowbar to destroy the vehicle.
- Enhancing your Automobile: Use your Auto Mechanic Table to craft attachments, which can be placed on your Automobile to add exciting functionality or utility.
- Building: You can use Slopes, Dash Panels, Off-Road tiles and more to build roads, racetracks, or obstacle courses.
- W - Accelerate
- S - Brake/Reverse/Burnout
- A/D - Steer left/right
- Space - Drift/Deploy
Controller Support (Fabric Exclusive): when using Controlify, you will be able to control automobiles with the following default controls:
- A - Accelerate
- B - Brake/Reverse
- LStick - Steer left/right
- RTrigger - Drift/Deploy
All sound effects used (originals licensed under CC0) from freesound.org:
- ENGINE~1.WAV by MarlonHJ
- Marine diesel engine by AugustSandberg
- metal_ring_01.wav by Department64
- metalbang0.wav by SamsterBirdies
- Hollow Bang by qubodup
- car park skiding corner.wav by martian
- Mini Klaxon Horn "Ahooga" sound by Mastersoundboy2005
- Honk Alarm Repeat loop.mp3 by bowlingballout
- Vuvuzela by nomerodin1
- small horn.wav by tm1000
- Car horn (Ford Fiesta) by Jokerman83